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62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Footer
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{
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public partial class ScreenBackButton : ShearedButton
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{
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public const float BUTTON_WIDTH = 240;
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public ScreenBackButton()
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: base(BUTTON_WIDTH)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ButtonContent.Child = new FillFlowContainer
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{
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X = -10f,
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(20f, 0f),
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(17f),
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Icon = FontAwesome.Solid.ChevronLeft,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.TorusAlternate.With(size: 17),
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Text = CommonStrings.Back,
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UseFullGlyphHeight = false,
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}
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}
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};
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DarkerColour = Color4Extensions.FromHex("#DE31AE");
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LighterColour = Color4Extensions.FromHex("#FF86DD");
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TextColour = Color4.White;
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}
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}
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}
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