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58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class UpdateableBeatmapBackgroundSprite : ModelBackedDrawable<BeatmapInfo>
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{
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public readonly IBindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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public UpdateableBeatmapBackgroundSprite()
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{
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Beatmap.BindValueChanged(b => Schedule(() => Model = b));
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}
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protected override Drawable CreateDrawable(BeatmapInfo model)
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{
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Drawable drawable;
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if (model == null)
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drawable = new DefaultSprite();
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else if (model.BeatmapSet?.OnlineInfo != null)
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drawable = new BeatmapSetCover(model.BeatmapSet);
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else
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drawable = new BeatmapBackgroundSprite(beatmaps.GetWorkingBeatmap(model));
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drawable.RelativeSizeAxes = Axes.Both;
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drawable.Anchor = Anchor.Centre;
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drawable.Origin = Anchor.Centre;
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drawable.FillMode = FillMode.Fill;
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return drawable;
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}
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protected override double FadeDuration => 400;
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private class DefaultSprite : Sprite
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{
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[Resolved]
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private IBindableBeatmap gameBeatmap { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Texture = gameBeatmap.Default.Background;
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}
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}
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}
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}
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