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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class SamplePointPiece : HitObjectPointPiece
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{
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private readonly SampleControlPoint samplePoint;
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private readonly Bindable<string> bank;
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private readonly BindableNumber<int> volume;
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public SamplePointPiece(SampleControlPoint samplePoint)
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: base(samplePoint)
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{
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this.samplePoint = samplePoint;
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volume = samplePoint.SampleVolumeBindable.GetBoundCopy();
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bank = samplePoint.SampleBankBindable.GetBoundCopy();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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volume.BindValueChanged(volume => updateText());
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bank.BindValueChanged(bank => updateText(), true);
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}
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private void updateText()
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{
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Label.Text = $"{bank.Value} {volume.Value}";
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}
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}
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}
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