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osu-lazer/osu.Game/Localisation/ToastStrings.cs
2021-10-11 01:02:26 -07:00

40 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class ToastStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Toast";
/// <summary>
/// "no key bound"
/// </summary>
public static LocalisableString NoKeyBound => new TranslatableString(getKey(@"no_key_bound"), @"no key bound");
/// <summary>
/// "Music Playback"
/// </summary>
public static LocalisableString MusicPlayback => new TranslatableString(getKey(@"music_playback"), @"Music Playback");
/// <summary>
/// "Pause track"
/// </summary>
public static LocalisableString PauseTrack => new TranslatableString(getKey(@"pause_track"), @"Pause track");
/// <summary>
/// "Play track"
/// </summary>
public static LocalisableString PlayTrack => new TranslatableString(getKey(@"play_track"), @"Play track");
/// <summary>
/// "Restart track"
/// </summary>
public static LocalisableString RestartTrack => new TranslatableString(getKey(@"restart_track"), @"Restart track");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}