1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 00:27:25 +08:00
osu-lazer/osu.Game/Screens/Select/PlaySongSelect.cs
2017-07-18 15:55:21 +08:00

152 lines
4.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.Select
{
public class PlaySongSelect : SongSelect
{
private OsuScreen player;
private UserInputManager input;
private readonly ModSelectOverlay modSelect;
private readonly BeatmapDetailArea beatmapDetails;
private IEnumerable<Mod> originalMods;
public PlaySongSelect()
{
FooterPanels.Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
LeftContent.Add(beatmapDetails = new BeatmapDetailArea
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10, Right = 5 },
});
beatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, UserInputManager input)
{
this.input = input;
Footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility, Key.F1, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{
ValidForResume = false;
Push(new Editor());
}, Key.Number3);
}
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
beatmap?.Mods.BindTo(modSelect.SelectedMods);
if (Beatmap?.Track != null)
Beatmap.Track.Looping = false;
beatmapDetails.Beatmap = beatmap;
if (beatmap?.Track != null)
beatmap.Track.Looping = true;
base.OnBeatmapChanged(beatmap);
}
protected override void OnResuming(Screen last)
{
player = null;
modSelect.SelectedMods.Value = originalMods;
originalMods = null;
Beatmap.Track.Looping = true;
base.OnResuming(last);
}
protected override void OnSuspending(Screen next)
{
modSelect.Hide();
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next)
{
if (modSelect.State == Visibility.Visible)
{
modSelect.Hide();
return true;
}
if (base.OnExiting(next))
return true;
if (Beatmap?.Track != null)
Beatmap.Track.Looping = false;
return false;
}
protected override void OnSelected()
{
if (player != null) return;
originalMods = modSelect.SelectedMods.Value;
if (input.CurrentState.Keyboard.ControlPressed)
if (findAutoMod(originalMods) == null)
{
var auto = findAutoMod(Ruleset.Value.CreateInstance().GetModsFor(ModType.Special));
if (auto != null)
modSelect.SelectedMods.Value = originalMods.Concat(new[] { auto });
}
Beatmap.Track.Looping = false;
LoadComponentAsync(player = new PlayerLoader(new Player
{
Beatmap = Beatmap, //eagerly set this so it's present before push.
}), l => Push(player));
}
private Mod findAutoMod(IEnumerable<Mod> mods)
{
foreach (var mod in mods)
{
if (mod is ModAutoplay) return mod;
var multimod = mod as MultiMod;
if (multimod != null)
{
var find = findAutoMod(multimod.Mods);
if (find != null) return find;
}
}
return null;
}
}
}