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33 lines
998 B
C#
33 lines
998 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class CatchPlacementBlueprint<THitObject> : PlacementBlueprint
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where THitObject : CatchHitObject, new()
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{
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protected new THitObject HitObject => (THitObject)base.HitObject;
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protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
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[Resolved]
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private Playfield playfield { get; set; }
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public CatchPlacementBlueprint()
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: base(new THitObject())
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{
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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}
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}
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