1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 01:17:27 +08:00
osu-lazer/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs

30 lines
934 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays
{
public class PippidonFramedReplayInputHandler : FramedReplayInputHandler<PippidonReplayFrame>
{
public PippidonFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
protected override bool IsImportant(PippidonReplayFrame frame) => frame.Actions.Any();
protected override void CollectReplayInputs(List<IInput> inputs)
{
inputs.Add(new ReplayState<PippidonAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<PippidonAction>(),
});
}
}
}