mirror of
https://github.com/ppy/osu.git
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45234b5b72
- Part of https://github.com/ppy/osu/issues/37818 Access to difficulty info is required for the upcoming multiplier proposals. All places providing difficulty info intentionally use `IBeatmapInfo` as the difficulty info exposed to the calculator should _always_ be pre-mods for our usecase. There's a couple of quirks: - The usage in `ScoreProcessor` is a bit troubling to me but I can't see a way to make it better without refactoring it. Essentially, we don't have a beatmap until `ApplyBeatmap` is called, but most usages of `ScoreProcessor` are setting `Mods` prior to `ApplyBeatmap` so there is a `null` check in the logic for when mods change. Additionally, this means a new bindable of the beatmap via `ApplyBeatmap` which also feels a bit dirty. Open to suggestions. - ~~`BeatmapLeaderboardScore.Tooltip` is using a null-forgiving on the `BeatmapInfo`, but there's basically no context available on if this is an issue - the only code path which sets the score is `SetContent` which has no callers, so it's essentially dead code. Makes sense given it's Select V1.~~ --------- Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
437 lines
16 KiB
C#
437 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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{
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public partial class FooterButtonMods : ScreenFooterButton
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{
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public Action? RequestDeselectAllMods { get; init; }
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public const float BAR_HEIGHT = 30f;
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private const float mod_display_portion = 0.65f;
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private readonly BindableWithCurrent<IReadOnlyList<Mod>> mods = new BindableWithCurrent<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public Bindable<IReadOnlyList<Mod>> Mods
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{
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get => mods.Current;
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set => mods.Current = value;
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}
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private readonly BindableWithCurrent<RulesetInfo?> ruleset = new BindableWithCurrent<RulesetInfo?>();
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public Bindable<RulesetInfo?> Ruleset
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{
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get => ruleset.Current;
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set => ruleset.Current = value;
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}
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private Container modDisplayBar = null!;
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private Drawable unrankedBadge = null!;
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private ModDisplay modDisplay = null!;
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private OsuSpriteText multiplierText { get; set; } = null!;
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private Container modContainer = null!;
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private ModCountText overflowModCountDisplay = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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private IBindable<Language> currentLanguage = null!;
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public FooterButtonMods(ModSelectOverlay overlay)
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: base(overlay)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = SongSelectStrings.Mods;
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Icon = FontAwesome.Solid.ExchangeAlt;
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AccentColour = colours.Lime1;
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AddRange(new[]
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{
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unrankedBadge = new UnrankedBadge(),
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modDisplayBar = new InputBlockingContainer
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{
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Y = -5f,
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Depth = float.MaxValue,
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Origin = Anchor.BottomLeft,
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Shear = OsuGame.SHEAR,
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CornerRadius = CORNER_RADIUS,
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Size = new Vector2(BUTTON_WIDTH, BAR_HEIGHT),
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 4,
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// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
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Colour = Colour4.Black.Opacity(0.25f),
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Offset = new Vector2(0, 2),
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},
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background4,
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Both,
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Width = 1f - mod_display_portion,
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Masking = true,
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Child = multiplierText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shear = -OsuGame.SHEAR,
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UseFullGlyphHeight = false,
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Font = OsuFont.Torus.With(size: 14f, weight: FontWeight.Bold)
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}
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},
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modContainer = new Container
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{
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CornerRadius = CORNER_RADIUS,
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RelativeSizeAxes = Axes.Both,
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Width = mod_display_portion,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background3,
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RelativeSizeAxes = Axes.Both,
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},
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modDisplay = new ModDisplay(showExtendedInformation: true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shear = -OsuGame.SHEAR,
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Scale = new Vector2(0.5f),
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Current = { BindTarget = Mods },
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ExpansionMode = ExpansionMode.AlwaysContracted,
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},
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overflowModCountDisplay = new ModCountText { Mods = { BindTarget = Mods }, },
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}
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},
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}
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},
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});
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}
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private ModSettingChangeTracker? modSettingChangeTracker;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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currentLanguage = game.CurrentLanguage.GetBoundCopy();
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currentLanguage.BindValueChanged(_ => ScheduleAfterChildren(updateDisplay));
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Ruleset.BindValueChanged(_ => updateDisplay());
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beatmap.BindValueChanged(_ => updateDisplay());
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Mods.BindValueChanged(m =>
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{
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modSettingChangeTracker?.Dispose();
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updateDisplay();
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if (m.NewValue != null)
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{
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modSettingChangeTracker = new ModSettingChangeTracker(m.NewValue);
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modSettingChangeTracker.SettingChanged += _ => updateDisplay();
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}
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}, true);
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FinishTransforms(true);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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// should probably be OnClick but right mouse button clicks isn't setup well.
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if (e.Button == MouseButton.Right)
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{
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RequestDeselectAllMods?.Invoke();
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return true;
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}
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return base.OnMouseDown(e);
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}
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private const double duration = 240;
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private const Easing easing = Easing.OutQuint;
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private void updateDisplay()
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{
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if (Mods.Value.Count == 0)
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{
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modDisplayBar.MoveToY(20, duration, easing);
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modDisplayBar.FadeOut(duration, easing);
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modDisplay.FadeOut(duration, easing);
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overflowModCountDisplay.FadeOut(duration, easing);
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unrankedBadge.MoveToY(20, duration, easing);
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unrankedBadge.FadeOut(duration, easing);
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// add delay to let unranked indicator hide first before resizing the button back to its original width.
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this.Delay(duration).ResizeWidthTo(BUTTON_WIDTH, duration, easing);
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}
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else
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{
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if (Mods.Value.Any(m => !m.Ranked))
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{
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unrankedBadge.MoveToX(0, duration, easing);
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unrankedBadge.FadeIn(duration, easing);
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this.ResizeWidthTo(BUTTON_WIDTH + 5 + unrankedBadge.DrawWidth, duration, easing);
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}
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else
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{
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unrankedBadge.MoveToX(-unrankedBadge.DrawWidth, duration, easing);
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unrankedBadge.FadeOut(duration, easing);
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this.ResizeWidthTo(BUTTON_WIDTH, duration, easing);
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}
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modDisplayBar.MoveToY(-5, duration, Easing.OutQuint);
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unrankedBadge.MoveToY(-5, duration, easing);
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modDisplayBar.FadeIn(duration, easing);
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modDisplay.FadeIn(duration, easing);
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}
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var scoreMultiplierCalculator = Ruleset.Value?.CreateInstance().CreateScoreMultiplierCalculator(new ScoreMultiplierContext(beatmap.Value.BeatmapInfo.Difficulty));
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double multiplier = scoreMultiplierCalculator?.CalculateFor(Mods.Value) ?? 1;
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multiplierText.Text = ModUtils.FormatScoreMultiplier(multiplier);
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if (multiplier > 1)
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multiplierText.FadeColour(colours.Red1, duration, easing);
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else if (multiplier < 1)
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multiplierText.FadeColour(colours.Lime1, duration, easing);
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else
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multiplierText.FadeColour(Color4.White, duration, easing);
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}
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protected override void Update()
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{
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base.Update();
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if (Mods.Value.Count == 0)
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return;
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if (modDisplay.DrawWidth * modDisplay.Scale.X > modContainer.DrawWidth)
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overflowModCountDisplay.Show();
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else
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overflowModCountDisplay.Hide();
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}
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public partial class ModCountText : VisibilityContainer, IHasCustomTooltip<IReadOnlyList<Mod>>
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{
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public readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>();
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private LocalisableString? customText;
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/// <summary>
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/// When set, this will be shown instead of a mod count.
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/// </summary>
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public LocalisableString? CustomText
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{
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get => customText;
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set
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{
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customText = value;
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if (IsLoaded)
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updateText();
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}
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}
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private OsuSpriteText text = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background3,
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Alpha = 0.8f,
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RelativeSizeAxes = Axes.Both,
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},
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text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Torus.With(size: 14f, weight: FontWeight.Bold),
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Shear = -OsuGame.SHEAR,
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}
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};
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Mods.BindValueChanged(_ => updateText(), true);
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}
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public ITooltip<IReadOnlyList<Mod>> GetCustomTooltip() => new ModOverflowTooltip(colourProvider);
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public IReadOnlyList<Mod>? TooltipContent => Mods.Value;
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protected override void PopIn() => this.FadeIn(300, Easing.OutExpo);
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protected override void PopOut() => this.FadeOut(300, Easing.OutExpo);
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private void updateText()
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{
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if (CustomText != null)
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text.Text = CustomText.Value;
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else
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text.Text = ModSelectOverlayStrings.Mods(Mods.Value.Count).ToUpper();
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}
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public partial class ModOverflowTooltip : VisibilityContainer, ITooltip<IReadOnlyList<Mod>>
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{
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private ModFlowDisplay extendedModDisplay = null!;
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[Cached]
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private OverlayColourProvider colourProvider;
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public ModOverflowTooltip(OverlayColourProvider colourProvider)
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{
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this.colourProvider = colourProvider;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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CornerRadius = CORNER_RADIUS;
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Masking = true;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5,
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},
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extendedModDisplay = new ModFlowDisplay
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{
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AutoSizeAxes = Axes.Both,
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MaximumSize = new Vector2(400, 0),
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Margin = new MarginPadding { Vertical = 2f, Horizontal = 10f },
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Scale = new Vector2(0.6f),
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},
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};
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}
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public void SetContent(IReadOnlyList<Mod> content)
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{
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extendedModDisplay.Current.Value = content;
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}
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public void Move(Vector2 pos) => Position = pos;
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protected override void PopIn() => this.FadeIn(240, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(240, Easing.OutQuint);
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}
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}
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internal partial class UnrankedBadge : InputBlockingContainer, IHasTooltip
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{
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public LocalisableString TooltipText { get; }
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public UnrankedBadge()
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{
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Margin = new MarginPadding { Left = BUTTON_WIDTH + 5f };
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Y = -5f;
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Depth = float.MaxValue;
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Origin = Anchor.BottomLeft;
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Shear = OsuGame.SHEAR;
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CornerRadius = CORNER_RADIUS;
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AutoSizeAxes = Axes.X;
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Height = BAR_HEIGHT;
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Masking = true;
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BorderColour = Color4.White;
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BorderThickness = 2f;
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TooltipText = ModSelectOverlayStrings.UnrankedExplanation;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colours.Orange2,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shear = -OsuGame.SHEAR,
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Text = ModSelectOverlayStrings.Unranked.ToUpper(),
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Margin = new MarginPadding { Horizontal = 15 },
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UseFullGlyphHeight = false,
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Font = OsuFont.Torus.With(size: 14f, weight: FontWeight.Bold),
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Colour = Color4.Black,
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}
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};
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}
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}
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}
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}
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