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osu-lazer/osu.Android/OsuGameAndroid.cs
Susko3 51cf85a9ab Add touch input settings to android
Also updates touch settings so the touch handler can't be disabled on mobile.
2023-11-09 14:52:15 +01:00

117 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Android.App;
using Microsoft.Maui.Devices;
using osu.Framework.Allocation;
using osu.Framework.Android.Input;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Input.Handlers;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Updater;
using osu.Game.Utils;
namespace osu.Android
{
public partial class OsuGameAndroid : OsuGame
{
[Cached]
private readonly OsuGameActivity gameActivity;
public OsuGameAndroid(OsuGameActivity activity)
: base(null)
{
gameActivity = activity;
}
public override Version AssemblyVersion
{
get
{
var packageInfo = Application.Context.ApplicationContext!.PackageManager!.GetPackageInfo(Application.Context.ApplicationContext.PackageName!, 0).AsNonNull();
try
{
// We store the osu! build number in the "VersionCode" field to better support google play releases.
// If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
// In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
//
// We also need to be aware that older SDK versions store this as a 32bit int.
//
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
string versionName;
if (OperatingSystem.IsAndroidVersionAtLeast(28))
{
versionName = packageInfo.LongVersionCode.ToString();
// ensure we only read the trailing portion of long (the part we are interested in).
versionName = versionName.Substring(versionName.Length - 9);
}
else
{
#pragma warning disable CS0618 // Type or member is obsolete
// this is required else older SDKs will report missing method exception.
versionName = packageInfo.VersionCode.ToString();
#pragma warning restore CS0618 // Type or member is obsolete
}
// undo play store version garbling (as mentioned above).
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}
catch
{
}
return new Version(packageInfo.VersionName.AsNonNull());
}
}
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(new GameplayScreenRotationLocker(), Add);
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
host.Window.CursorState |= CursorState.Hidden;
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
{
switch (handler)
{
case AndroidMouseHandler mh:
return new AndroidMouseSettings(mh);
case AndroidJoystickHandler jh:
return new AndroidJoystickSettings(jh);
case AndroidTouchHandler th:
return new TouchSettings(th);
default:
return base.CreateSettingsSubsectionFor(handler);
}
}
private class AndroidBatteryInfo : BatteryInfo
{
public override double? ChargeLevel => Battery.ChargeLevel;
public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery;
}
}
}