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osu-lazer/osu.Game/Screens/OnlinePlay/Match/FreeModSelectOverlay.cs
2021-02-01 18:50:32 +09:00

81 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens.OnlinePlay.Match
{
/// <summary>
/// A <see cref="ModSelectOverlay"/> used for free-mod selection in online play.
/// </summary>
public class FreeModSelectOverlay : ModSelectOverlay
{
protected override bool AllowCustomisation => false;
protected override bool Stacked => false;
protected override ModSection CreateModSection(ModType type) => new FreeModSection(type);
private class FreeModSection : ModSection
{
private HeaderCheckbox checkbox;
public FreeModSection(ModType type)
: base(type)
{
}
protected override Drawable CreateHeader(string text) => new Container
{
AutoSizeAxes = Axes.Y,
Width = 175,
Child = checkbox = new HeaderCheckbox
{
LabelText = text,
Changed = onCheckboxChanged
}
};
private void onCheckboxChanged(bool value)
{
foreach (var button in ButtonsContainer.OfType<ModButton>())
{
if (value)
button.SelectAt(0);
else
button.Deselect();
}
}
protected override void Update()
{
base.Update();
// If any of the buttons aren't selected, deselect the checkbox.
foreach (var button in ButtonsContainer.OfType<ModButton>())
{
if (button.Mods.Any(m => m.HasImplementation) && !button.Selected)
checkbox.Current.Value = false;
}
}
}
private class HeaderCheckbox : OsuCheckbox
{
public Action<bool> Changed;
protected override void OnUserChange(bool value)
{
base.OnUserChange(value);
Changed?.Invoke(value);
}
}
}
}