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osu-lazer/osu.Game/Users/Drawables/UpdateableFlag.cs
2023-03-05 23:15:58 +00:00

68 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Users.Drawables
{
public partial class UpdateableFlag : ModelBackedDrawable<CountryCode>
{
public CountryCode CountryCode
{
get => Model;
set => Model = value;
}
/// <summary>
/// Whether to show a place holder on unknown country.
/// </summary>
public bool ShowPlaceholderOnUnknown = true;
/// <summary>
/// Perform an action in addition to showing the country ranking.
/// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX).
/// </summary>
public Action? Action;
public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
{
CountryCode = countryCode;
}
protected override Drawable? CreateDrawable(CountryCode countryCode)
{
if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown)
return null;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new DrawableFlag(countryCode)
{
RelativeSizeAxes = Axes.Both
},
new HoverClickSounds()
}
};
}
[Resolved]
private RankingsOverlay? rankingsOverlay { get; set; }
protected override bool OnClick(ClickEvent e)
{
Action?.Invoke();
rankingsOverlay?.ShowCountry(CountryCode);
return true;
}
}
}