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osu-lazer/osu.Game/Tests/Beatmaps/LegacyModConversionTest.cs
2023-06-24 01:00:03 +09:00

45 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Beatmaps
{
/// <summary>
/// Base class for tests of converting <see cref="LegacyMods"/> enumeration flags to ruleset mod instances.
/// </summary>
public abstract class LegacyModConversionTest
{
/// <summary>
/// Creates the <see cref="Ruleset"/> whose legacy mod conversion is to be tested.
/// </summary>
protected abstract Ruleset CreateRuleset();
protected void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods)
{
var ruleset = CreateRuleset();
var mods = ruleset.ConvertFromLegacyMods(legacyMods).ToList();
Assert.AreEqual(expectedMods.Length, mods.Count);
foreach (var modType in expectedMods)
{
Assert.IsNotNull(mods.SingleOrDefault(mod => mod.GetType() == modType));
}
}
protected void TestToLegacy(LegacyMods expectedLegacyMods, Type[] providedModTypes)
{
var ruleset = CreateRuleset();
var modInstances = ruleset.CreateAllMods()
.Where(mod => providedModTypes.Contains(mod.GetType()))
.ToArray();
var actualLegacyMods = ruleset.ConvertToLegacyMods(modInstances);
Assert.AreEqual(expectedLegacyMods, actualLegacyMods);
}
}
}