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osu-lazer/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
2020-04-17 17:06:12 +09:00

29 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Beatmaps.ControlPoints
{
public abstract class ControlPoint : IComparable<ControlPoint>
{
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time => controlPointGroup?.Time ?? 0;
private ControlPointGroup controlPointGroup;
public void AttachGroup(ControlPointGroup pointGroup) => controlPointGroup = pointGroup;
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
/// <summary>
/// Determines whether this <see cref="ControlPoint"/> results in a meaningful change when placed alongside another.
/// </summary>
/// <param name="existing">An existing control point to compare with.</param>
/// <returns>Whether this <see cref="ControlPoint"/> is redundant when placed alongside <paramref name="existing"/>.</returns>
public abstract bool IsRedundant(ControlPoint existing);
}
}