1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 10:07:25 +08:00
osu-lazer/osu.Game/Graphics/UserInterfaceV2/OsuPopover.cs
2021-07-14 01:05:06 +02:00

45 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuPopover : Popover
{
private const float fade_duration = 250;
public OsuPopover(bool withPadding = true)
{
Content.Padding = withPadding ? new MarginPadding(20) : new MarginPadding();
Body.Masking = true;
Body.CornerRadius = 10;
Body.Margin = new MarginPadding(10);
Body.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0, 2),
Radius = 5,
Colour = Colour4.Black.Opacity(0.3f)
};
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour osuColour)
{
Background.Colour = Arrow.Colour = colourProvider?.Background4 ?? osuColour.GreySeafoamDarker;
}
protected override Drawable CreateArrow() => Empty();
protected override void PopIn() => this.FadeIn(fade_duration, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(fade_duration, Easing.OutQuint);
}
}