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111 lines
4.7 KiB
C#
111 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.IO;
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using osu.Game.Tournament.Configuration;
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namespace osu.Game.Tournament.IO
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{
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public class TournamentStorage : MigratableStorage
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{
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private const string default_tournament = "default";
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private readonly Storage storage;
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/// <summary>
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/// The storage where all tournaments are located.
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/// </summary>
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public readonly Storage AllTournaments;
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private readonly TournamentStorageManager storageConfig;
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public readonly Bindable<string> CurrentTournament;
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public TournamentStorage(Storage storage)
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: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
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{
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this.storage = storage;
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AllTournaments = UnderlyingStorage;
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storageConfig = new TournamentStorageManager(storage);
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if (storage.Exists("tournament.ini"))
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{
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ChangeTargetStorage(AllTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
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}
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else
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Migrate(AllTournaments.GetStorageForDirectory(default_tournament));
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CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
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Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
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CurrentTournament.BindValueChanged(updateTournament);
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}
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private void updateTournament(ValueChangedEvent<string> newTournament)
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{
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ChangeTargetStorage(AllTournaments.GetStorageForDirectory(newTournament.NewValue));
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Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
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}
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protected override void ChangeTargetStorage(Storage newStorage)
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{
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// due to an unfortunate oversight, on OSes that are sensitive to pathname casing
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// the custom flags directory needed to be named `Flags` (uppercase),
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// while custom mods and videos directories needed to be named `mods` and `videos` respectively (lowercase).
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// to unify handling to uppercase, move any non-compliant directories automatically for the user to migrate.
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// can be removed 20220528
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if (newStorage.ExistsDirectory("flags"))
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AttemptOperation(() => Directory.Move(newStorage.GetFullPath("flags"), newStorage.GetFullPath("Flags")));
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if (newStorage.ExistsDirectory("mods"))
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AttemptOperation(() => Directory.Move(newStorage.GetFullPath("mods"), newStorage.GetFullPath("Mods")));
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if (newStorage.ExistsDirectory("videos"))
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AttemptOperation(() => Directory.Move(newStorage.GetFullPath("videos"), newStorage.GetFullPath("Videos")));
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base.ChangeTargetStorage(newStorage);
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}
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public IEnumerable<string> ListTournaments() => AllTournaments.GetDirectories(string.Empty);
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public override void Migrate(Storage newStorage)
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{
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// this migration only happens once on moving to the per-tournament storage system.
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// listed files are those known at that point in time.
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// this can be removed at some point in the future (6 months obsoletion would mean 2021-04-19)
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var source = new DirectoryInfo(storage.GetFullPath("tournament"));
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var destination = new DirectoryInfo(newStorage.GetFullPath("."));
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if (source.Exists)
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{
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Logger.Log("Migrating tournament assets to default tournament storage.");
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CopyRecursive(source, destination);
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DeleteRecursive(source);
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}
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moveFileIfExists(TournamentGameBase.BRACKET_FILENAME, destination);
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moveFileIfExists("drawings.txt", destination);
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moveFileIfExists("drawings_results.txt", destination);
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moveFileIfExists("drawings.ini", destination);
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ChangeTargetStorage(newStorage);
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storageConfig.SetValue(StorageConfig.CurrentTournament, default_tournament);
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storageConfig.Save();
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}
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private void moveFileIfExists(string file, DirectoryInfo destination)
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{
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if (!storage.Exists(file))
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return;
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Logger.Log($"Migrating {file} to default tournament storage.");
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var fileInfo = new System.IO.FileInfo(storage.GetFullPath(file));
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AttemptOperation(() => fileInfo.CopyTo(Path.Combine(destination.FullName, fileInfo.Name), true));
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fileInfo.Delete();
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}
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}
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}
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