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# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
147 lines
4.8 KiB
C#
147 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osuTK;
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using osuTK.Input;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarRulesetSelector : Container
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{
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private const float padding = 10;
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private readonly FillFlowContainer modeButtons;
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private readonly Drawable modeButtonLine;
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private ToolbarRulesetButton activeButton;
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private RulesetStore rulesets;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public ToolbarRulesetSelector()
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{
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RelativeSizeAxes = Axes.Y;
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Children = new[]
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{
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new OpaqueBackground(),
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modeButtons = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding { Left = padding, Right = padding },
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},
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modeButtonLine = new Container
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{
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Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(255, 194, 224, 100),
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Radius = 15,
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Roundness = 15,
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},
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
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{
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this.rulesets = rulesets;
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foreach (var r in rulesets.AvailableRulesets)
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{
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modeButtons.Add(new ToolbarRulesetButton
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{
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Ruleset = r,
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Action = delegate { ruleset.Value = r; }
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});
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}
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ruleset.ValueChanged += rulesetChanged;
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ruleset.DisabledChanged += disabledChanged;
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ruleset.BindTo(parentRuleset);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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base.OnKeyDown(e);
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if (e.ControlPressed && !e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
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{
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int requested = e.Key - Key.Number1;
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RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
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if (found != null)
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ruleset.Value = found;
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return true;
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}
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return false;
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}
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public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
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public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
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public override bool PropagatePositionalInputSubTree => !ruleset.Disabled && base.PropagatePositionalInputSubTree;
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private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
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protected override void Update()
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{
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base.Update();
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Size = new Vector2(modeButtons.DrawSize.X, 1);
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}
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private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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foreach (ToolbarRulesetButton m in modeButtons.Children.Cast<ToolbarRulesetButton>())
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{
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bool isActive = m.Ruleset.ID == e.NewValue.ID;
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m.Active = isActive;
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if (isActive)
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activeButton = m;
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}
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activeMode.Invalidate();
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}
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private Cached activeMode = new Cached();
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (!activeMode.IsValid)
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{
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modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, Easing.OutQuint);
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activeMode.Validate();
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}
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}
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}
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}
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