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osu-lazer/osu.Game/Overlays/Options/Sections/Graphics/RendererOptions.cs
Dean Herbert d05b544d0d
Merge branch 'master' into audio-device-selection
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs
2017-02-09 16:21:28 +09:00

46 lines
1.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Graphics
{
public class RendererOptions : OptionsSubsection
{
protected override string Header => "Renderer";
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
{
// NOTE: Compatability mode omitted
Children = new Drawable[]
{
// TODO: this needs to be a custom dropdown at some point
new OptionEnumDropDown<FrameSync>
{
LabelText = "Frame limiter",
Bindable = config.GetBindable<FrameSync>(FrameworkConfig.FrameSync)
},
new OsuCheckbox
{
LabelText = "Show FPS counter",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.FpsCounter),
},
new OsuCheckbox
{
LabelText = "Reduce dropped frames",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.ForceFrameFlush),
},
new OsuCheckbox
{
LabelText = "Detect performance issues",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.DetectPerformanceIssues),
},
};
}
}
}