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# Conflicts: # osu-framework # osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs
46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options.Sections.Graphics
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{
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public class RendererOptions : OptionsSubsection
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{
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protected override string Header => "Renderer";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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// NOTE: Compatability mode omitted
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Children = new Drawable[]
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{
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// TODO: this needs to be a custom dropdown at some point
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new OptionEnumDropDown<FrameSync>
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{
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LabelText = "Frame limiter",
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Bindable = config.GetBindable<FrameSync>(FrameworkConfig.FrameSync)
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},
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new OsuCheckbox
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{
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LabelText = "Show FPS counter",
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Bindable = osuConfig.GetBindable<bool>(OsuConfig.FpsCounter),
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},
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new OsuCheckbox
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{
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LabelText = "Reduce dropped frames",
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Bindable = osuConfig.GetBindable<bool>(OsuConfig.ForceFrameFlush),
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},
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new OsuCheckbox
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{
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LabelText = "Detect performance issues",
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Bindable = osuConfig.GetBindable<bool>(OsuConfig.DetectPerformanceIssues),
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},
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};
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}
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}
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} |