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43f0409893
- Allow basic clicking of hitobjects. - Break non-osu! game modes temporarily. - Fix some issues with RollingCounters. - Add the ability to increment counters.
91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.GameModes.Backgrounds;
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using osu.Game.GameModes.Play.Catch;
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using osu.Game.GameModes.Play.Mania;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
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using osu.Framework;
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namespace osu.Game.GameModes.Play
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{
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public class Player : OsuGameMode
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{
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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public Beatmap Beatmap;
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public PlayMode PlayMode;
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Beatmap beatmap = new Beatmap
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{
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HitObjects = Beatmap?.HitObjects ?? new List<HitObject>()
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};
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HitRenderer hitRenderer;
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ScoreOverlay scoreOverlay;
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switch (PlayMode)
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{
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default:
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scoreOverlay = new ScoreOverlayOsu();
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hitRenderer = new OsuHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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break;
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case PlayMode.Taiko:
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scoreOverlay = null;
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hitRenderer = new TaikoHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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break;
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case PlayMode.Catch:
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scoreOverlay = null;
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hitRenderer = new CatchHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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break;
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case PlayMode.Mania:
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scoreOverlay = null;
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hitRenderer = new ManiaHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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break;
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}
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hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
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hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
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Children = new Drawable[]
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{
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hitRenderer,
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scoreOverlay,
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};
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}
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}
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} |