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159 lines
5.4 KiB
C#
159 lines
5.4 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Beatmaps;
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using osu.Framework.Graphics.Primitives;
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using OpenTK;
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using System.Linq;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using OpenTK.Graphics;
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namespace osu.Game.GameModes.Play
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{
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class BeatmapGroup : AutoSizeContainer
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{
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private const float collapsedAlpha = 0.3f;
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public event Action<BeatmapSet> SetSelected;
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public event Action<BeatmapSet, Beatmap> BeatmapSelected;
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public BeatmapSet BeatmapSet;
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private FlowContainer topContainer;
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private FlowContainer difficulties;
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private bool collapsed;
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public bool Collapsed
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{
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get { return collapsed; }
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set
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{
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if (collapsed == value)
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return;
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collapsed = value;
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this.ClearTransformations();
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const float uncollapsedAlpha = 1;
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Transforms.Add(new TransformAlpha(Clock)
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{
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StartValue = collapsed ? uncollapsedAlpha : collapsedAlpha,
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EndValue = collapsed ? collapsedAlpha : uncollapsedAlpha,
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StartTime = Time,
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EndTime = Time + 250,
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});
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if (collapsed)
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topContainer.Remove(difficulties);
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else
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topContainer.Add(difficulties);
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}
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}
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public BeatmapGroup(BeatmapSet beatmapSet)
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{
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BeatmapSet = beatmapSet;
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Alpha = collapsedAlpha;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, 0);
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Children = new[]
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{
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topContainer = new FlowContainer
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{
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, 0),
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Direction = FlowDirection.VerticalOnly,
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Children = new[] { new BeatmapSetBox(beatmapSet) }
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}
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};
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difficulties = new FlowContainer // Deliberately not added to children
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{
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, 0),
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Margin = new MarginPadding { Top = 5 },
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Padding = new MarginPadding { Left = 25 },
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Spacing = new Vector2(0, 5),
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Direction = FlowDirection.VerticalOnly,
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Children = this.BeatmapSet.Beatmaps.Select(b => new BeatmapButton(this.BeatmapSet, b))
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};
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collapsed = true;
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}
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protected override bool OnClick(InputState state)
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{
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SetSelected?.Invoke(BeatmapSet);
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return true;
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}
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}
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class BeatmapSetBox : AutoSizeContainer
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{
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private BeatmapSet beatmapSet;
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public BeatmapSetBox(BeatmapSet beatmapSet)
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{
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this.beatmapSet = beatmapSet;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, 0);
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Children = new Drawable[]
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{
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new Box
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{
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Colour = new Color4(85, 85, 85, 255), // TODO: Gradient, and beatmap texture
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1),
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},
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new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 2),
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Padding = new MarginPadding { Top = 3, Left = 20, Right = 20, Bottom = 3 },
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Children = new[]
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{
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// TODO: Make these italic
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new SpriteText
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{
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Text = this.beatmapSet.Metadata.TitleUnicode ?? this.beatmapSet.Metadata.Title,
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TextSize = 20
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},
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new SpriteText
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{
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Text = this.beatmapSet.Metadata.ArtistUnicode ?? this.beatmapSet.Metadata.Artist,
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TextSize = 16
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},
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new FlowContainer
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{
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Children = new[]
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{
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new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)),
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new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(246, 101, 166, 255)),
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}
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}
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}
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}
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};
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}
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}
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class DifficultyIcon : Container
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{
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public DifficultyIcon(FontAwesome icon, Color4 color)
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{
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const float size = 20;
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Size = new Vector2(size);
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Children = new[]
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{
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new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = size,
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Size = new Vector2(size),
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Colour = color,
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Icon = icon
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}
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};
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}
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}
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}
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