1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 18:37:51 +08:00
osu-lazer/osu.Game/GameModes/Play/BeatmapGroup.cs
2016-10-24 11:39:18 -04:00

159 lines
5.4 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Beatmaps;
using osu.Framework.Graphics.Primitives;
using OpenTK;
using System.Linq;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Play
{
class BeatmapGroup : AutoSizeContainer
{
private const float collapsedAlpha = 0.3f;
public event Action<BeatmapSet> SetSelected;
public event Action<BeatmapSet, Beatmap> BeatmapSelected;
public BeatmapSet BeatmapSet;
private FlowContainer topContainer;
private FlowContainer difficulties;
private bool collapsed;
public bool Collapsed
{
get { return collapsed; }
set
{
if (collapsed == value)
return;
collapsed = value;
this.ClearTransformations();
const float uncollapsedAlpha = 1;
Transforms.Add(new TransformAlpha(Clock)
{
StartValue = collapsed ? uncollapsedAlpha : collapsedAlpha,
EndValue = collapsed ? collapsedAlpha : uncollapsedAlpha,
StartTime = Time,
EndTime = Time + 250,
});
if (collapsed)
topContainer.Remove(difficulties);
else
topContainer.Add(difficulties);
}
}
public BeatmapGroup(BeatmapSet beatmapSet)
{
BeatmapSet = beatmapSet;
Alpha = collapsedAlpha;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 0);
Children = new[]
{
topContainer = new FlowContainer
{
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 0),
Direction = FlowDirection.VerticalOnly,
Children = new[] { new BeatmapSetBox(beatmapSet) }
}
};
difficulties = new FlowContainer // Deliberately not added to children
{
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 0),
Margin = new MarginPadding { Top = 5 },
Padding = new MarginPadding { Left = 25 },
Spacing = new Vector2(0, 5),
Direction = FlowDirection.VerticalOnly,
Children = this.BeatmapSet.Beatmaps.Select(b => new BeatmapButton(this.BeatmapSet, b))
};
collapsed = true;
}
protected override bool OnClick(InputState state)
{
SetSelected?.Invoke(BeatmapSet);
return true;
}
}
class BeatmapSetBox : AutoSizeContainer
{
private BeatmapSet beatmapSet;
public BeatmapSetBox(BeatmapSet beatmapSet)
{
this.beatmapSet = beatmapSet;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 0);
Children = new Drawable[]
{
new Box
{
Colour = new Color4(85, 85, 85, 255), // TODO: Gradient, and beatmap texture
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1),
},
new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0, 2),
Padding = new MarginPadding { Top = 3, Left = 20, Right = 20, Bottom = 3 },
Children = new[]
{
// TODO: Make these italic
new SpriteText
{
Text = this.beatmapSet.Metadata.TitleUnicode ?? this.beatmapSet.Metadata.Title,
TextSize = 20
},
new SpriteText
{
Text = this.beatmapSet.Metadata.ArtistUnicode ?? this.beatmapSet.Metadata.Artist,
TextSize = 16
},
new FlowContainer
{
Children = new[]
{
new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)),
new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(246, 101, 166, 255)),
}
}
}
}
};
}
}
class DifficultyIcon : Container
{
public DifficultyIcon(FontAwesome icon, Color4 color)
{
const float size = 20;
Size = new Vector2(size);
Children = new[]
{
new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = size,
Size = new Vector2(size),
Colour = color,
Icon = icon
}
};
}
}
}