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osu-lazer/osu.Game.Rulesets.Catch/Skinning/Argon/CatchArgonSkinTransformer.cs
2022-11-09 17:46:43 +09:00

47 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
public class CatchArgonSkinTransformer : SkinTransformer
{
public CatchArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (lookup)
{
case CatchSkinComponentLookup catchComponent:
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
switch (catchComponent.Component)
{
case CatchSkinComponents.HitExplosion:
return new ArgonHitExplosion();
case CatchSkinComponents.Catcher:
return new ArgonCatcher();
case CatchSkinComponents.Fruit:
return new ArgonFruitPiece();
case CatchSkinComponents.Banana:
return new ArgonBananaPiece();
case CatchSkinComponents.Droplet:
return new ArgonDropletPiece();
}
break;
}
return base.GetDrawableComponent(lookup);
}
}
}