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68a6323168
This needs to be re-implemented in the future, perhaps in a way that allows it to be dynamically changed.
186 lines
6.1 KiB
C#
186 lines
6.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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[Ignore("getting CI working")]
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public class TestCaseManiaPlayfield : OsuTestCase
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{
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private const double start_time = 500;
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private const double duration = 500;
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protected override double TimePerAction => 200;
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private RulesetInfo maniaRuleset;
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public TestCaseManiaPlayfield()
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{
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var rng = new Random(1337);
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AddStep("1 column", () => createPlayfield(1));
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AddStep("4 columns", () => createPlayfield(4));
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AddStep("5 columns", () => createPlayfield(5));
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AddStep("8 columns", () => createPlayfield(8));
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AddStep("4 + 4 columns", () =>
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{
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var stages = new List<StageDefinition>
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{
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new StageDefinition { Columns = 4 },
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new StageDefinition { Columns = 4 },
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};
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createPlayfield(stages);
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});
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AddStep("2 + 4 + 2 columns", () =>
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{
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var stages = new List<StageDefinition>
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{
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new StageDefinition { Columns = 2 },
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new StageDefinition { Columns = 4 },
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new StageDefinition { Columns = 2 },
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};
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createPlayfield(stages);
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});
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AddStep("1 + 8 + 1 columns", () =>
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{
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var stages = new List<StageDefinition>
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{
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new StageDefinition { Columns = 1 },
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new StageDefinition { Columns = 8 },
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new StageDefinition { Columns = 1 },
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};
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createPlayfield(stages);
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});
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AddStep("Reversed", () => createPlayfield(4, true));
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AddStep("Notes with input", () => createPlayfieldWithNotes());
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AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
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AddStep("Notes with gravity", () => createPlayfieldWithNotes());
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AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
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AddStep("Hit explosion", () =>
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{
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var playfield = createPlayfield(4);
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int col = rng.Next(0, 4);
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var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
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{
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AccentColour = playfield.Columns.ElementAt(col).AccentColour
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};
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playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
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playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
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});
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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maniaRuleset = rulesets.GetRuleset(3);
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}
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private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
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{
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var stages = new List<StageDefinition>
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{
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new StageDefinition { Columns = cols },
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};
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return createPlayfield(stages, inverted);
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}
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private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
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{
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Clear();
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var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
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Add(inputManager);
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ManiaPlayfield playfield;
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inputManager.Add(playfield = new ManiaPlayfield(stages)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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playfield.Inverted.Value = inverted;
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return playfield;
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}
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private void createPlayfieldWithNotes(bool inverted = false)
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{
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Clear();
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var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
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var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
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Add(inputManager);
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ManiaPlayfield playfield;
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var stages = new List<StageDefinition>
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{
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new StageDefinition { Columns = 4 },
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};
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inputManager.Add(playfield = new ManiaPlayfield(stages)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Clock = new FramedClock(rateAdjustClock)
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});
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playfield.Inverted.Value = inverted;
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for (double t = start_time; t <= start_time + duration; t += 100)
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{
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playfield.Add(new DrawableNote(new Note
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{
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StartTime = t,
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Column = 0
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}, ManiaAction.Key1));
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playfield.Add(new DrawableNote(new Note
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{
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StartTime = t,
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Column = 3
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}, ManiaAction.Key4));
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}
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playfield.Add(new DrawableHoldNote(new HoldNote
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{
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StartTime = start_time,
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Duration = duration,
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Column = 1
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}, ManiaAction.Key2));
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playfield.Add(new DrawableHoldNote(new HoldNote
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{
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StartTime = start_time,
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Duration = duration,
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Column = 2
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}, ManiaAction.Key3));
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}
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}
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}
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