mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 20:32:56 +08:00
246 lines
9.4 KiB
C#
246 lines
9.4 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Configuration;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
using OpenTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Objects.Drawables
|
|
{
|
|
public abstract class DrawableHitObject : SkinReloadableDrawable, IHasAccentColour
|
|
{
|
|
public readonly HitObject HitObject;
|
|
|
|
/// <summary>
|
|
/// The colour used for various elements of this DrawableHitObject.
|
|
/// </summary>
|
|
public virtual Color4 AccentColour { get; set; } = Color4.Gray;
|
|
|
|
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
|
|
protected virtual string SampleNamespace => null;
|
|
|
|
protected SkinnableSound Samples;
|
|
|
|
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
|
|
|
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
|
public bool HasNestedHitObjects => nestedHitObjects.IsValueCreated;
|
|
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.Value;
|
|
|
|
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
|
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
|
|
|
public IReadOnlyList<Judgement> Judgements => judgements;
|
|
private readonly List<Judgement> judgements = new List<Judgement>();
|
|
|
|
/// <summary>
|
|
/// Whether a visible judgement should be displayed when this representation is hit.
|
|
/// </summary>
|
|
public virtual bool DisplayJudgement => true;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
|
|
/// </summary>
|
|
public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && (!HasNestedHitObjects || NestedHitObjects.All(n => n.IsHit));
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
|
/// </summary>
|
|
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (!HasNestedHitObjects || NestedHitObjects.All(h => h.AllJudged));
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> can be judged.
|
|
/// </summary>
|
|
protected virtual bool ProvidesJudgement => true;
|
|
|
|
private bool judgementOccurred;
|
|
private bool judgementFinalized => judgements.LastOrDefault()?.Final == true;
|
|
|
|
public bool Interactive = true;
|
|
public override bool HandleKeyboardInput => Interactive;
|
|
public override bool HandleMouseInput => Interactive;
|
|
|
|
public override bool RemoveWhenNotAlive => false;
|
|
public override bool RemoveCompletedTransforms => false;
|
|
protected override bool RequiresChildrenUpdate => true;
|
|
|
|
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
|
|
|
|
protected DrawableHitObject(HitObject hitObject)
|
|
{
|
|
HitObject = hitObject;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
var samples = GetSamples().ToArray();
|
|
|
|
if (samples.Any())
|
|
{
|
|
if (HitObject.SampleControlPoint == null)
|
|
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
|
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
|
AddInternal(Samples = new SkinnableSound(samples.Select(s => new SampleInfo
|
|
{
|
|
Bank = s.Bank ?? HitObject.SampleControlPoint.SampleBank,
|
|
Name = s.Name,
|
|
Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume,
|
|
Namespace = SampleNamespace
|
|
}).ToArray()));
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
State.ValueChanged += state =>
|
|
{
|
|
UpdateState(state);
|
|
|
|
// apply any custom state overrides
|
|
ApplyCustomUpdateState?.Invoke(this, state);
|
|
|
|
if (State == ArmedState.Hit)
|
|
PlaySamples();
|
|
};
|
|
|
|
State.TriggerChange();
|
|
}
|
|
|
|
protected abstract void UpdateState(ArmedState state);
|
|
|
|
/// <summary>
|
|
/// Bind to apply a custom state which can override the default implementation.
|
|
/// </summary>
|
|
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
|
|
|
/// <summary>
|
|
/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
public void PlaySamples() => Samples?.Play();
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
|
|
|
while (judgements.Count > 0)
|
|
{
|
|
var lastJudgement = judgements[judgements.Count - 1];
|
|
if (lastJudgement.TimeOffset + endTime <= Time.Current)
|
|
break;
|
|
|
|
judgements.RemoveAt(judgements.Count - 1);
|
|
State.Value = ArmedState.Idle;
|
|
|
|
OnJudgementRemoved?.Invoke(this, lastJudgement);
|
|
}
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
UpdateJudgement(false);
|
|
}
|
|
|
|
protected virtual void AddNested(DrawableHitObject h)
|
|
{
|
|
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
|
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
|
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
|
|
|
nestedHitObjects.Value.Add(h);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <param name="judgement">The <see cref="Judgement"/>.</param>
|
|
protected void AddJudgement(Judgement judgement)
|
|
{
|
|
judgementOccurred = true;
|
|
|
|
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
|
judgement.TimeOffset = Time.Current - endTime;
|
|
|
|
judgements.Add(judgement);
|
|
|
|
switch (judgement.Result)
|
|
{
|
|
case HitResult.None:
|
|
break;
|
|
case HitResult.Miss:
|
|
State.Value = ArmedState.Miss;
|
|
break;
|
|
default:
|
|
State.Value = ArmedState.Hit;
|
|
break;
|
|
}
|
|
|
|
OnJudgement?.Invoke(this, judgement);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Processes this <see cref="DrawableHitObject"/>, checking if any judgements have occurred.
|
|
/// </summary>
|
|
/// <param name="userTriggered">Whether the user triggered this process.</param>
|
|
/// <returns>Whether a judgement has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>s.</returns>
|
|
protected bool UpdateJudgement(bool userTriggered)
|
|
{
|
|
judgementOccurred = false;
|
|
|
|
if (AllJudged)
|
|
return false;
|
|
|
|
if (HasNestedHitObjects)
|
|
foreach (var d in NestedHitObjects)
|
|
judgementOccurred |= d.UpdateJudgement(userTriggered);
|
|
|
|
if (!ProvidesJudgement || judgementFinalized || judgementOccurred)
|
|
return judgementOccurred;
|
|
|
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
|
CheckForJudgements(userTriggered, Time.Current - endTime);
|
|
|
|
return judgementOccurred;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if any judgements have occurred for this <see cref="DrawableHitObject"/>. This method must construct
|
|
/// all <see cref="Judgement"/>s and notify of them through <see cref="AddJudgement"/>.
|
|
/// </summary>
|
|
/// <param name="userTriggered">Whether the user triggered this check.</param>
|
|
/// <param name="timeOffset">The offset from the <see cref="HitObject"/> end time at which this check occurred. A <paramref name="timeOffset"/> > 0
|
|
/// implies that this check occurred after the end time of <see cref="HitObject"/>. </param>
|
|
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset)
|
|
{
|
|
}
|
|
}
|
|
|
|
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
|
where TObject : HitObject
|
|
{
|
|
public new readonly TObject HitObject;
|
|
|
|
protected DrawableHitObject(TObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
HitObject = hitObject;
|
|
}
|
|
}
|
|
}
|