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osu-lazer/osu.Game/Graphics/Containers/ShakeContainer.cs

40 lines
1.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that adds the ability to shake its contents.
/// </summary>
public class ShakeContainer : Container
{
/// <summary>
/// Shake the contents of this container.
/// </summary>
/// <param name="maximumLength">The maximum length the shake should last.</param>
public void Shake(double maximumLength)
{
const float shake_amount = 8;
const float shake_duration = 30;
// if we don't have enough time, don't bother shaking.
if (maximumLength < shake_duration * 2)
return;
var sequence = this.MoveToX(shake_amount, shake_duration / 2, Easing.OutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
// if we don't have enough time for the second shake, skip it.
if (maximumLength > shake_duration * 4)
sequence = sequence
.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
sequence.MoveToX(0, shake_duration / 2, Easing.InSine);
}
}
}