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208 lines
6.8 KiB
C#
208 lines
6.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Overlays.Music
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{
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internal class PlaylistItem : Container, IFilterable
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{
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private const float fade_duration = 100;
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private Color4 hoverColour;
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private Color4 artistColour;
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private SpriteIcon handle;
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private TextFlowContainer text;
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private IEnumerable<SpriteText> titleSprites;
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private UnicodeBindableString titleBind;
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private UnicodeBindableString artistBind;
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private readonly FillFlowContainer<PlaylistItem> playlist;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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public Action<BeatmapSetInfo> OnSelect;
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private bool selected;
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public bool Selected
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{
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get { return selected; }
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set
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{
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if (value == selected) return;
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selected = value;
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FinishTransforms(true);
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foreach (SpriteText s in titleSprites)
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s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
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}
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}
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public PlaylistItem(FillFlowContainer<PlaylistItem> playlist, BeatmapSetInfo setInfo)
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{
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this.playlist = playlist;
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BeatmapSetInfo = setInfo;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Top = 3, Bottom = 3 };
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationEngine localisation)
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{
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hoverColour = colours.Yellow;
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artistColour = colours.Gray9;
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var metadata = BeatmapSetInfo.Metadata;
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FilterTerms = metadata.SearchableTerms;
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Children = new Drawable[]
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{
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handle = new PlaylistItemHandle(playlist)
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{
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Colour = colours.Gray5,
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},
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text = new OsuTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = 20 },
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ContentIndent = 10f,
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},
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};
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titleBind = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
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artistBind = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
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artistBind.ValueChanged += newText => recreateText();
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artistBind.TriggerChange();
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}
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private void recreateText()
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{
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text.Clear();
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//space after the title to put a space between the title and artist
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titleSprites = text.AddText(titleBind.Value + @" ", sprite =>
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{
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sprite.TextSize = 16;
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sprite.Font = @"Exo2.0-Regular";
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});
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text.AddText(artistBind.Value, sprite =>
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{
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sprite.TextSize = 14;
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sprite.Font = @"Exo2.0-Bold";
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sprite.Colour = artistColour;
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sprite.Padding = new MarginPadding { Top = 1 };
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});
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}
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protected override bool OnHover(InputState state)
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{
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handle.FadeIn(fade_duration);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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handle.FadeOut(fade_duration);
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}
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protected override bool OnClick(InputState state)
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{
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OnSelect?.Invoke(BeatmapSetInfo);
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return true;
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}
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public string[] FilterTerms { get; private set; }
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private bool matching = true;
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public bool MatchingFilter
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{
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get { return matching; }
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set
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{
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if (matching == value) return;
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matching = value;
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this.FadeTo(matching ? 1 : 0, 200);
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}
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}
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private class PlaylistItemHandle : SpriteIcon
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{
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private readonly FillFlowContainer<PlaylistItem> playlist;
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public PlaylistItemHandle(FillFlowContainer<PlaylistItem> playlist)
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{
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this.playlist = playlist;
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopLeft;
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Size = new Vector2(12);
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Icon = FontAwesome.fa_bars;
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Alpha = 0f;
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Margin = new MarginPadding { Left = 5, Top = 2 };
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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int src = (int)Parent.Depth;
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var matchingItem = playlist.Children.LastOrDefault(c => c.Position.Y < state.Mouse.Position.Y + Parent.Position.Y);
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if (matchingItem == null)
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return true;
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int dst = (int)matchingItem.Depth;
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// Due to the position predicate above, there is an edge case to consider when an item is moved upwards:
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// At the point where the two items cross there will be two items sharing the same condition, and the items will jump back
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// and forth between the two positions because of this. This is accentuated if the items span differing line heights.
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// The easiest way to avoid this is to ensure the movement direction matches the expected mouse delta
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if (state.Mouse.Delta.Y <= 0 && dst > src)
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return true;
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if (state.Mouse.Delta.Y >= 0 && dst < src)
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return true;
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if (src == dst)
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return true;
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if (src < dst)
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{
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for (int i = src + 1; i <= dst; i++)
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playlist.ChangeChildDepth(playlist[i], i - 1);
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}
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else
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{
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for (int i = dst; i < src; i++)
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playlist.ChangeChildDepth(playlist[i], i + 1);
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}
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playlist.ChangeChildDepth(Parent as PlaylistItem, dst);
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return true;
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}
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}
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}
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}
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