1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game/Skinning/Skin.cs
2018-03-20 16:40:11 +09:00

57 lines
1.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Skinning
{
public abstract class Skin : IDisposable, ISkinSource
{
public readonly SkinInfo SkinInfo;
public virtual SkinConfiguration Configuration { get; protected set; }
public event Action SourceChanged;
public abstract Drawable GetDrawableComponent(string componentName);
public abstract SampleChannel GetSample(string sampleName);
public virtual Color4? GetComboColour(IHasComboIndex comboObject) =>
Configuration.ComboColours.Count == 0 ? (Color4?)null : Configuration.ComboColours[comboObject.ComboIndex % Configuration.ComboColours.Count];
protected Skin(SkinInfo skin)
{
SkinInfo = skin;
}
#region Disposal
~Skin()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
isDisposed = true;
}
#endregion
}
}