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osu-lazer/osu.Game/Localisation/RulesetSettingsStrings.cs
T
Dean Herbert 9ac31c0271 Change taiko hit flying animation to be rate independent (#37541)
While the default hasn't changed, users that prefer how stable behaved
can now toggle the new toggle to get their preferred animation behaviour
back.


https://github.com/user-attachments/assets/eb4f5c5c-5860-428c-8e4e-bcf4dbe859d7

---

Alternative to and closes https://github.com/ppy/osu/pull/37529.
See https://github.com/ppy/osu/discussions/37131.

---------

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2026-05-11 08:46:42 +02:00

130 lines
5.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class RulesetSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.RulesetSettings";
/// <summary>
/// "Rulesets"
/// </summary>
public static LocalisableString Rulesets => new TranslatableString(getKey(@"rulesets"), @"Rulesets");
/// <summary>
/// "Snaking in sliders"
/// </summary>
public static LocalisableString SnakingInSliders => new TranslatableString(getKey(@"snaking_in_sliders"), @"Snaking in sliders");
/// <summary>
/// "Snaking out sliders"
/// </summary>
public static LocalisableString SnakingOutSliders => new TranslatableString(getKey(@"snaking_out_sliders"), @"Snaking out sliders");
/// <summary>
/// "Cursor trail"
/// </summary>
public static LocalisableString CursorTrail => new TranslatableString(getKey(@"cursor_trail"), @"Cursor trail");
/// <summary>
/// "Cursor ripples"
/// </summary>
public static LocalisableString CursorRipples => new TranslatableString(getKey(@"cursor_ripples"), @"Cursor ripples");
/// <summary>
/// "Playfield border style"
/// </summary>
public static LocalisableString PlayfieldBorderStyle => new TranslatableString(getKey(@"playfield_border_style"), @"Playfield border style");
/// <summary>
/// "None"
/// </summary>
public static LocalisableString BorderNone => new TranslatableString(getKey(@"no_borders"), @"None");
/// <summary>
/// "Corners"
/// </summary>
public static LocalisableString BorderCorners => new TranslatableString(getKey(@"corner_borders"), @"Corners");
/// <summary>
/// "Full"
/// </summary>
public static LocalisableString BorderFull => new TranslatableString(getKey(@"full_borders"), @"Full");
/// <summary>
/// "Scrolling direction"
/// </summary>
public static LocalisableString ScrollingDirection => new TranslatableString(getKey(@"scrolling_direction"), @"Scrolling direction");
/// <summary>
/// "Up"
/// </summary>
public static LocalisableString ScrollingDirectionUp => new TranslatableString(getKey(@"scrolling_up"), @"Up");
/// <summary>
/// "Down"
/// </summary>
public static LocalisableString ScrollingDirectionDown => new TranslatableString(getKey(@"scrolling_down"), @"Down");
/// <summary>
/// "Scroll speed"
/// </summary>
public static LocalisableString ScrollSpeed => new TranslatableString(getKey(@"scroll_speed"), @"Scroll speed");
/// <summary>
/// "Timing-based note colouring"
/// </summary>
public static LocalisableString TimingBasedColouring => new TranslatableString(getKey(@"Timing_based_colouring"), @"Timing-based note colouring");
/// <summary>
/// "Rate-adjusted hit animations"
/// </summary>
public static LocalisableString RateAdjustedHitAnimation => new TranslatableString(getKey(@"rate_adjusted_hit_animation"), @"Rate-adjusted hit animations");
/// <summary>
/// "Hits will fly faster or slower when beatmap rate is adjusted via mods."
/// </summary>
public static LocalisableString RateAdjustedHitAnimationTooltip => new TranslatableString(getKey(@"rate_adjusted_hit_animation_tooltip"), @"Hits will fly faster or slower when beatmap rate is adjusted via mods.");
/// <summary>
/// "{0}ms (speed {1:N1})"
/// </summary>
public static LocalisableString ScrollSpeedTooltip(int scrollTime, double scrollSpeed) => new TranslatableString(getKey(@"ruleset"), @"{0}ms (speed {1:N1})", scrollTime, scrollSpeed);
/// <summary>
/// "Touch control scheme"
/// </summary>
public static LocalisableString TouchControlScheme => new TranslatableString(getKey(@"touch_control_scheme"), @"Touch control scheme");
/// <summary>
/// "Mobile layout"
/// </summary>
public static LocalisableString MobileLayout => new TranslatableString(getKey(@"mobile_layout"), @"Mobile layout");
/// <summary>
/// "Portrait"
/// </summary>
public static LocalisableString Portrait => new TranslatableString(getKey(@"portrait"), @"Portrait");
/// <summary>
/// "Landscape"
/// </summary>
public static LocalisableString Landscape => new TranslatableString(getKey(@"landscape"), @"Landscape");
/// <summary>
/// "Landscape (expanded columns)"
/// </summary>
public static LocalisableString LandscapeExpandedColumns => new TranslatableString(getKey(@"landscape_expanded_columns"), @"Landscape (expanded columns)");
/// <summary>
/// "Touch overlay"
/// </summary>
public static LocalisableString TouchOverlay => new TranslatableString(getKey(@"touch_overlay"), @"Touch overlay");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}