mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:57:24 +08:00
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Audio
|
|
{
|
|
public class DrumSampleMapping
|
|
{
|
|
private readonly ControlPointInfo controlPoints;
|
|
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
|
|
|
|
public readonly List<SkinnableSound> Sounds = new List<SkinnableSound>();
|
|
|
|
public DrumSampleMapping(ControlPointInfo controlPoints)
|
|
{
|
|
this.controlPoints = controlPoints;
|
|
|
|
IEnumerable<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
|
|
|
|
foreach (var s in samplePoints)
|
|
{
|
|
var centre = s.GetSampleInfo();
|
|
var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
|
|
|
|
// todo: this is ugly
|
|
centre.Namespace = "taiko";
|
|
rim.Namespace = "taiko";
|
|
|
|
mappings[s.Time] = new DrumSample
|
|
{
|
|
Centre = addSound(centre),
|
|
Rim = addSound(rim)
|
|
};
|
|
}
|
|
}
|
|
|
|
private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
|
|
{
|
|
var drawable = new SkinnableSound(hitSampleInfo);
|
|
Sounds.Add(drawable);
|
|
return drawable;
|
|
}
|
|
|
|
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
|
|
|
|
public class DrumSample
|
|
{
|
|
public SkinnableSound Centre;
|
|
public SkinnableSound Rim;
|
|
}
|
|
}
|
|
}
|