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osu-lazer/osu.Game/Screens/Play/DimmableVideo.cs
2019-09-14 06:05:09 +03:00

79 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Video;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Play
{
public class DimmableVideo : UserDimContainer
{
private readonly VideoSprite video;
private DrawableVideo drawableVideo;
public DimmableVideo(VideoSprite video)
{
this.video = video;
}
[BackgroundDependencyLoader]
private void load()
{
initializeVideo(false);
}
protected override void LoadComplete()
{
ShowVideo.BindValueChanged(_ => initializeVideo(true), true);
base.LoadComplete();
}
protected override bool ShowDimContent => ShowVideo.Value && DimLevel < 1;
private void initializeVideo(bool async)
{
if (video == null)
return;
if (drawableVideo != null)
return;
if (!ShowVideo.Value)
return;
drawableVideo = new DrawableVideo(video);
if (async)
LoadComponentAsync(drawableVideo, Add);
else
Add(drawableVideo);
}
private class DrawableVideo : Container
{
public DrawableVideo(VideoSprite video)
{
RelativeSizeAxes = Axes.Both;
Masking = true;
video.RelativeSizeAxes = Axes.Both;
video.FillMode = FillMode.Fill;
video.Anchor = Anchor.Centre;
video.Origin = Anchor.Centre;
AddInternal(video);
}
[BackgroundDependencyLoader]
private void load(GameplayClock clock)
{
if (clock != null)
Clock = clock;
}
}
}
}