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169 lines
6.3 KiB
C#
169 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class JuiceStream : CatchHitObject, IHasPathWithRepeats, IHasSliderVelocity
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{
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/// <summary>
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/// Positional distance that results in a duration of one second, before any speed adjustments.
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/// </summary>
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private const float base_scoring_distance = 100;
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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public int RepeatCount { get; set; }
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public BindableNumber<double> SliderVelocityMultiplierBindable { get; } = new BindableDouble(1)
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{
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Precision = 0.01,
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MinValue = 0.1,
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MaxValue = 10
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};
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public double SliderVelocityMultiplier
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{
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get => SliderVelocityMultiplierBindable.Value;
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set => SliderVelocityMultiplierBindable.Value = value;
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}
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/// <summary>
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/// An extra multiplier that affects the number of <see cref="Droplet"/>s generated by this <see cref="JuiceStream"/>.
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/// An increase in this value increases <see cref="TickDistance"/>, which reduces the number of ticks generated.
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/// </summary>
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public double TickDistanceMultiplier = 1;
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[JsonIgnore]
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private double velocityFactor;
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[JsonIgnore]
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private double tickDistanceFactor;
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[JsonIgnore]
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public double Velocity => velocityFactor * SliderVelocityMultiplier;
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[JsonIgnore]
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public double TickDistance => tickDistanceFactor * TickDistanceMultiplier;
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/// <summary>
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/// The length of one span of this <see cref="JuiceStream"/>.
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/// </summary>
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public double SpanDuration => Duration / this.SpanCount();
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength;
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tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate;
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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base.CreateNestedHitObjects(cancellationToken);
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var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
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int nodeIndex = 0;
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SliderEventDescriptor? lastEvent = null;
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foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), cancellationToken))
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{
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// generate tiny droplets since the last point
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if (lastEvent != null)
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{
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double sinceLastTick = (int)e.Time - (int)lastEvent.Value.Time;
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if (sinceLastTick > 80)
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{
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double timeBetweenTiny = sinceLastTick;
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while (timeBetweenTiny > 100)
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timeBetweenTiny /= 2;
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for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
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{
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cancellationToken.ThrowIfCancellationRequested();
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AddNested(new TinyDroplet
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{
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StartTime = t + lastEvent.Value.Time,
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X = EffectiveX + Path.PositionAt(lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
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});
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}
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}
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}
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// this also includes LastTick and this is used for TinyDroplet generation above.
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// this means that the final segment of TinyDroplets are increasingly mistimed where LastTick is being applied.
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lastEvent = e;
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switch (e.Type)
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{
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case SliderEventType.Tick:
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AddNested(new Droplet
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{
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Samples = dropletSamples,
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StartTime = e.Time,
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X = EffectiveX + Path.PositionAt(e.PathProgress).X,
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});
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break;
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case SliderEventType.Head:
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case SliderEventType.Tail:
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case SliderEventType.Repeat:
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AddNested(new Fruit
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{
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Samples = this.GetNodeSamples(nodeIndex++),
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StartTime = e.Time,
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X = EffectiveX + Path.PositionAt(e.PathProgress).X,
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});
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break;
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}
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}
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}
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public float EndX => EffectiveX + this.CurvePositionAt(1).X;
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[JsonIgnore]
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public double Duration
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{
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get => this.SpanCount() * Path.Distance / Velocity;
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set => throw new NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
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}
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public double EndTime => StartTime + Duration;
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private readonly SliderPath path = new SliderPath();
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public SliderPath Path
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{
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get => path;
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set
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{
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path.ControlPoints.Clear();
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path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position, c.Type)));
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path.ExpectedDistance.Value = value.ExpectedDistance.Value;
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}
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}
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public double Distance => Path.Distance;
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public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
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}
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}
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