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osu-lazer/osu.Game/Input
Bartłomiej Dach 250c7403e8 Fix idle tracker assuming time starts at 0
`IdleTracker` in its construction quietly assumed that the clock it
receives from its parent starts ticking from 0 at the point at which it
is passed down. This is not necessarily the case when headless
executions are involved, which means that the initial state of the
tracker could be computed as idle incorrectly.

Resolve by explicitly reading the clock time at the point of
`LoadComplete()`.
2021-04-17 13:50:00 +02:00
..
Bindings Merge branch 'master' into verify-tab 2021-04-13 23:05:48 +09:00
Handlers Throw when getting a frame of an empty replay 2021-04-12 11:17:56 +09:00
ConfineMouseTracker.cs Always confine mouse to screen when running fullscreen 2020-12-04 20:49:18 +09:00
GameIdleTracker.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
IdleTracker.cs Fix idle tracker assuming time starts at 0 2021-04-17 13:50:00 +02:00
KeyBindingStore.cs Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
OsuConfineMouseMode.cs Always confine mouse to screen when running fullscreen 2020-12-04 20:49:18 +09:00