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68476eafb9
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework;
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namespace osu.Game.GameModes
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{
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public abstract class BackgroundMode : GameMode, IEquatable<BackgroundMode>
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{
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public virtual bool Equals(BackgroundMode other)
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{
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return other?.GetType() == GetType();
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}
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const float transition_length = 500;
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const float x_movement_amount = 50;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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//we don't want to handle escape key.
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return false;
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Content.Scale *= 1 + (x_movement_amount / DrawSize.X) * 2;
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}
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protected override void OnEntering(GameMode last)
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{
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Content.FadeOut();
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Content.MoveToX(x_movement_amount);
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Content.FadeIn(transition_length, EasingTypes.InOutQuart);
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Content.MoveToX(0, transition_length, EasingTypes.InOutQuart);
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base.OnEntering(last);
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}
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protected override void OnSuspending(GameMode next)
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{
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Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart);
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base.OnSuspending(next);
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}
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protected override bool OnExiting(GameMode next)
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{
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Content.FadeOut(transition_length, EasingTypes.OutExpo);
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Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo);
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return base.OnExiting(next);
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}
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protected override void OnResuming(GameMode last)
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{
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Content.MoveToX(0, transition_length, EasingTypes.OutExpo);
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base.OnResuming(last);
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}
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}
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}
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