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mirror of https://github.com/ppy/osu.git synced 2025-03-11 10:57:20 +08:00
2025-01-23 16:27:38 +09:00

60 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay.Components;
namespace osu.Game.Tests.Visual.OnlinePlay
{
/// <summary>
/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
/// </summary>
public partial class TestRoomManager : RoomManager
{
private int currentRoomId;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
public void AddRooms(int count, RulesetInfo? ruleset = null, bool withPassword = false, bool withSpotlightRooms = false)
{
// Can't reference Osu ruleset project here.
ruleset ??= rulesets.GetRuleset(0)!;
for (int i = 0; i < count; i++)
{
AddRoom(new Room
{
Name = $@"Room {currentRoomId}",
Host = new APIUser { Username = @"Host" },
Duration = TimeSpan.FromSeconds(10),
Category = withSpotlightRooms && i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal,
Password = withPassword ? @"password" : null,
PlaylistItemStats = new Room.RoomPlaylistItemStats { RulesetIDs = [ruleset.OnlineID] },
Playlist = [new PlaylistItem(new BeatmapInfo { Metadata = new BeatmapMetadata() }) { RulesetID = ruleset.OnlineID }]
});
}
}
public void AddRoom(Room room)
{
room.RoomID = -currentRoomId;
var req = new CreateRoomRequest(room);
req.Success += AddOrUpdateRoom;
api.Queue(req);
currentRoomId++;
}
}
}