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53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Chat
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{
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public class Channel
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{
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[JsonProperty(@"name")]
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public string Name;
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[JsonProperty(@"description")]
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public string Topic;
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[JsonProperty(@"type")]
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public string Type;
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[JsonProperty(@"channel_id")]
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public int Id;
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public List<Message> Messages = new List<Message>();
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//internal bool Joined;
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public const int MAX_HISTORY = 300;
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[JsonConstructor]
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public Channel()
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{
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}
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public event Action<IEnumerable<Message>> NewMessagesArrived;
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public void AddNewMessages(IEnumerable<Message> messages)
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{
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Messages.AddRange(messages);
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purgeOldMessages();
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NewMessagesArrived?.Invoke(messages);
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}
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private void purgeOldMessages()
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{
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int messageCount = Messages.Count;
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if (messageCount > MAX_HISTORY)
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Messages.RemoveRange(0, messageCount - MAX_HISTORY);
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}
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}
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}
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