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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Scoring
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{
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public partial class ManiaScoreProcessor : ScoreProcessor
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{
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private const double combo_base = 4;
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public ManiaScoreProcessor()
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: base(new ManiaRuleset())
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{
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}
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protected override double ComputeTotalScore()
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{
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return (
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200000 * ComboPortion / MaxComboPortion +
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800000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * ((double)CurrentBasicJudgements / MaxBasicJudgements) +
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BonusPortion
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) * ScoreMultiplier;
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}
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protected override void AddScoreChange(JudgementResult result)
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{
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var change = computeScoreChange(result);
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ComboPortion += change.combo;
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BonusPortion += change.bonus;
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}
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protected override void RemoveScoreChange(JudgementResult result)
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{
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var change = computeScoreChange(result);
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ComboPortion -= change.combo;
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BonusPortion -= change.bonus;
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}
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private (double combo, double bonus) computeScoreChange(JudgementResult result)
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{
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if (result.Type.IsBonus())
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return (0, Judgement.ToNumericResult(result.Type));
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return (Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAtJudgement, combo_base)), Math.Log(400, combo_base)), 0);
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}
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}
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}
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