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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00
osu-lazer/osu.Game.Rulesets.Mania
2020-06-13 23:12:15 +08:00
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Beatmaps Avoid creating copies of node samples every time 2020-06-05 00:07:27 +02:00
Configuration Add milliseconds value alongside 2020-04-03 18:38:04 +09:00
Difficulty Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
Edit Pass hitobjects as a parameter to CreateBlueprintContainer 2020-05-29 12:20:50 +09:00
Judgements Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
MathUtils Fix remaining issues 2019-02-28 13:31:40 +09:00
Mods Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
Objects Rename to IHasDuration 2020-05-27 12:38:39 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Use another argument exception 2020-04-15 13:08:15 +09:00
Resources/Testing/Beatmaps Add failing test cases 2020-06-04 22:33:30 +02:00
Scoring Disallow catch-specific judgements in mania 2020-05-17 17:16:22 +02:00
Skinning correct logic of hasKeyTexture determination 2020-06-13 23:12:15 +08:00
UI Move time to position conversion to ScrollingHitObjectContainer 2020-05-25 19:32:39 +09:00
DualStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaInputManager.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaRuleset.cs Add constant for max stage keys 2020-04-21 10:56:04 +09:00
ManiaSettingsSubsection.cs revert previous rename and rename ruleset specific classes instead 2019-01-25 11:14:37 +01:00
ManiaSkinComponent.cs Implement bottom stage image 2020-04-08 16:20:54 +09:00
osu.Game.Rulesets.Mania.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
SingleStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00