1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 18:52:56 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModEasy.cs
2020-06-09 23:38:54 +09:00

71 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride, IApplicableToHealthProcessor
{
public override string Name => "Easy";
public override string Acronym => "EZ";
public override IconUsage? Icon => OsuIcon.ModEasy;
public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
[SettingSource("Extra Lives", "Number of extra lives")]
public Bindable<int> Retries { get; } = new BindableInt(2)
{
MinValue = 0,
MaxValue = 10
};
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
private int retries;
private BindableNumber<double> health;
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
retries = Retries.Value;
}
public bool PerformFail()
{
if (retries == 0) return true;
health.Value = health.MaxValue;
retries--;
return false;
}
public bool RestartOnFail => false;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
health = healthProcessor.Health.GetBoundCopy();
}
}
}