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osu-lazer/osu.Game/Overlays/Settings/Sections/Maintenance/DirectorySelectScreen.cs

116 lines
4.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using System.IO;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens;
using osuTK;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Screens;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public abstract class DirectorySelectScreen : OsuScreen
{
private TriangleButton selectionButton;
protected DirectorySelector DirectorySelector { get; private set; }
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
protected abstract OsuSpriteText CreateHeader();
/// <summary>
/// Called upon selection of a directory by the user.
/// </summary>
/// <param name="directory">The selected directory</param>
protected abstract void OnSelection(DirectoryInfo directory);
protected virtual bool IsValidDirectory(DirectoryInfo info) => info != null;
public override bool AllowExternalScreenChange => false;
public override bool DisallowExternalBeatmapRulesetChanges => true;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChild = new Container
{
Masking = true,
CornerRadius = 10,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.5f, 0.8f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.GreySeafoamDark
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Relative, 0.8f),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
CreateHeader().With(header =>
{
header.Origin = Anchor.Centre;
header.Anchor = Anchor.Centre;
})
},
new Drawable[]
{
DirectorySelector = new DirectorySelector
{
RelativeSizeAxes = Axes.Both,
}
},
new Drawable[]
{
selectionButton = new TriangleButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 300,
Text = "Select directory",
Action = () => OnSelection(DirectorySelector.CurrentPath.Value)
},
}
}
}
}
};
}
protected override void LoadComplete()
{
DirectorySelector.CurrentPath.BindValueChanged(e => selectionButton.Enabled.Value = IsValidDirectory(e.NewValue), true);
base.LoadComplete();
}
public override void OnSuspending(IScreen next)
{
base.OnSuspending(next);
this.FadeOut(250);
}
}
}