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osu-lazer/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs
2020-11-16 18:28:50 +08:00

60 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModEasy : ModEasy, IApplicableFailOverride, IApplicableToHealthProcessor
{
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
[SettingSource("Extra Lives", "Number of extra lives")]
public Bindable<int> Retries { get; } = new BindableInt(2)
{
MinValue = 0,
MaxValue = 10
};
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
private int retries;
private BindableNumber<double> health;
public override void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio;
retries = Retries.Value;
}
public bool PerformFail()
{
if (retries == 0) return true;
health.Value = health.MaxValue;
retries--;
return false;
}
public bool RestartOnFail => false;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
health = healthProcessor.Health.GetBoundCopy();
}
}
}