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159 lines
5.0 KiB
C#
159 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD.JudgementCounter
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{
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public partial class JudgementCounterDisplay : CompositeDrawable, ISkinnableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[SettingSource("Display mode")]
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public Bindable<DisplayMode> Mode { get; set; } = new Bindable<DisplayMode>();
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[SettingSource("Counter direction")]
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public Bindable<Flow> FlowDirection { get; set; } = new Bindable<Flow>();
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[SettingSource("Show judgement names")]
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public BindableBool ShowName { get; set; } = new BindableBool(true);
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[SettingSource("Show max judgement")]
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public BindableBool ShowMax { get; set; } = new BindableBool(true);
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[Resolved]
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private JudgementTally tally { get; set; } = null!;
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protected FillFlowContainer JudgementContainer;
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public JudgementCounterDisplay()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = JudgementContainer = new FillFlowContainer
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{
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Direction = getFlow(FlowDirection.Value),
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Spacing = new Vector2(10),
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AutoSizeAxes = Axes.Both
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};
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}
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protected override void LoadComplete()
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{
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//Adding this in "load" will cause the component to not load in properly after the first beatmap attempt. Or after existing and reentering.
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//this does not happen in tests, or in the skin editor component preview button.
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foreach (var result in tally.Results)
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{
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JudgementContainer.Add(createCounter(result));
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}
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base.LoadComplete();
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FlowDirection.BindValueChanged(direction =>
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{
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JudgementContainer.Direction = getFlow(direction.NewValue);
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//Can't pass directly due to Enum conversion
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foreach (var counter in JudgementContainer.Children.OfType<JudgementCounter>())
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{
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counter.Direction.Value = getFlow(direction.NewValue);
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}
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}, true);
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Mode.BindValueChanged(_ => updateCounter(), true);
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ShowMax.BindValueChanged(value =>
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{
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var firstChild = JudgementContainer.Children.FirstOrDefault();
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if (value.NewValue)
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{
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firstChild?.Show();
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return;
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}
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firstChild?.Hide();
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}, true);
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}
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private void updateCounter()
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{
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var counters = JudgementContainer.Children.OfType<JudgementCounter>().ToList();
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switch (Mode.Value)
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{
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case DisplayMode.Simple:
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foreach (var counter in counters.Where(counter => counter.Result.Type.IsBasic()))
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counter.Show();
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foreach (var counter in counters.Where(counter => !counter.Result.Type.IsBasic()))
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counter.Hide();
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break;
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case DisplayMode.Normal:
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foreach (var counter in counters.Where(counter => !counter.Result.Type.IsBonus()))
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counter.Show();
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foreach (var counter in counters.Where(counter => counter.Result.Type.IsBonus()))
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counter.Hide();
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break;
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case DisplayMode.All:
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foreach (JudgementCounter counter in counters.Where(counter => !counter.IsPresent))
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counter.Show();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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private FillDirection getFlow(Flow flow)
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{
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switch (flow)
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{
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case Flow.Horizontal:
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return FillDirection.Horizontal;
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case Flow.Vertical:
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return FillDirection.Vertical;
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default:
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throw new ArgumentOutOfRangeException(nameof(flow), flow, @"Unsupported direction");
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}
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}
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//Used to hide default full option in FillDirection
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public enum Flow
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{
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Horizontal,
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Vertical
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}
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public enum DisplayMode
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{
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Simple,
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Normal,
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All
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}
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private JudgementCounter createCounter(JudgementCounterInfo info)
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{
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JudgementCounter counter = new JudgementCounter(info)
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{
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ShowName = { BindTarget = ShowName },
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};
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return counter;
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}
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}
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}
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