mirror of
https://github.com/ppy/osu.git
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193 lines
7.8 KiB
C#
193 lines
7.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Game.Screens.Edit.GameplayTest;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorTestGameplay : EditorTestScene
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{
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protected override bool IsolateSavingFromDatabase => false;
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Resolved]
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private OsuGameBase game { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private BeatmapSetInfo importedBeatmapSet;
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public override void SetUpSteps()
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{
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AddStep("import test beatmap", () => importedBeatmapSet = ImportBeatmapTest.LoadOszIntoOsu(game).Result);
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base.SetUpSteps();
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}
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protected override void LoadEditor()
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{
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First(b => b.RulesetID == 0));
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base.LoadEditor();
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}
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[Test]
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public void TestBasicGameplayTest()
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{
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AddStep("click test gameplay button", () =>
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{
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var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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EditorPlayer editorPlayer = null;
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AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
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AddStep("exit player", () => editorPlayer.Exit());
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AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
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AddUntilStep("background has correct params", () =>
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{
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single();
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return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
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});
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}
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[Test]
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public void TestGameplayTestWhenTrackRunning()
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{
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AddStep("start track", () => EditorClock.Start());
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AddAssert("sample playback enabled", () => !Editor.SamplePlaybackDisabled.Value);
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AddStep("click test gameplay button", () =>
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{
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var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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EditorPlayer editorPlayer = null;
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AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
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AddAssert("editor track stopped", () => !EditorClock.IsRunning);
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AddAssert("sample playback disabled", () => Editor.SamplePlaybackDisabled.Value);
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AddStep("exit player", () => editorPlayer.Exit());
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AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
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AddUntilStep("background has correct params", () =>
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{
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single();
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return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
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});
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AddStep("start track", () => EditorClock.Start());
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AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value);
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}
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[Test]
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public void TestCancelGameplayTestWithUnsavedChanges()
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{
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AddStep("delete all but first object", () => EditorBeatmap.RemoveRange(EditorBeatmap.HitObjects.Skip(1).ToList()));
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AddStep("click test gameplay button", () =>
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{
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var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveBeforeGameplayTestDialog);
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AddStep("dismiss prompt", () =>
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{
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var button = DialogOverlay.CurrentDialog.Buttons.Last();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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AddWaitStep("wait some", 3);
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AddAssert("stayed in editor", () => Stack.CurrentScreen is Editor);
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}
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[Test]
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public void TestSaveChangesBeforeGameplayTest()
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{
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AddStep("delete all but first object", () => EditorBeatmap.RemoveRange(EditorBeatmap.HitObjects.Skip(1).ToList()));
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// bit of a hack to ensure this test can be ran multiple times without running into UNIQUE constraint failures
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AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = Guid.NewGuid().ToString());
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AddStep("click test gameplay button", () =>
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{
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var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveBeforeGameplayTestDialog);
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AddStep("save changes", () => DialogOverlay.CurrentDialog.PerformOkAction());
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EditorPlayer editorPlayer = null;
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AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
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AddAssert("beatmap has 1 object", () => editorPlayer.Beatmap.Value.Beatmap.HitObjects.Count == 1);
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AddUntilStep("wait for return to editor", () => Stack.CurrentScreen is Editor);
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AddAssert("track stopped", () => !Beatmap.Value.Track.IsRunning);
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}
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[Test]
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public void TestSharedClockState()
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{
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AddStep("seek to 00:01:00", () => EditorClock.Seek(60_000));
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AddStep("click test gameplay button", () =>
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{
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var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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EditorPlayer editorPlayer = null;
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AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
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GameplayClockContainer gameplayClockContainer = null;
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AddStep("fetch gameplay clock", () => gameplayClockContainer = editorPlayer.ChildrenOfType<GameplayClockContainer>().First());
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AddUntilStep("gameplay clock running", () => gameplayClockContainer.IsRunning);
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AddAssert("gameplay time past 00:01:00", () => gameplayClockContainer.CurrentTime >= 60_000);
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double timeAtPlayerExit = 0;
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AddWaitStep("wait some", 5);
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AddStep("store time before exit", () => timeAtPlayerExit = gameplayClockContainer.CurrentTime);
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AddStep("exit player", () => editorPlayer.Exit());
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AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
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AddAssert("time is past player exit", () => EditorClock.CurrentTime >= timeAtPlayerExit);
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}
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public override void TearDownSteps()
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{
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base.TearDownSteps();
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AddStep("delete imported", () =>
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{
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beatmaps.Delete(importedBeatmapSet);
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});
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}
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}
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}
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