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osu-lazer/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs

156 lines
6.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Screens.Play.PlayerSettings
{
public partial class PlaybackSettings : PlayerSettingsGroup
{
private const int padding = 10;
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
{
MinValue = 0.5,
MaxValue = 2,
Precision = 0.1,
};
private readonly PlayerSliderBar<double> rateSlider;
private readonly OsuSpriteText multiplierText;
private readonly IconButton play;
private readonly BindableBool isPaused = new BindableBool();
[Resolved]
private GameplayClockContainer? gameplayClock { get; set; }
[Resolved]
private GameplayState? gameplayState { get; set; }
public PlaybackSettings()
: base("playback")
{
const double seek_amount = 5000;
const double seek_fast_amount = 10000;
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, padding),
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
new IconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.FastBackward,
Action = () => seek(-1, seek_fast_amount),
},
new IconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Backward,
Action = () => seek(-1, seek_amount),
},
play = new IconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Icon = FontAwesome.Regular.PlayCircle,
Action = () =>
{
if (gameplayClock != null)
{
if (gameplayClock.IsRunning)
gameplayClock.Stop();
else
gameplayClock.Start();
}
}
},
new IconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Forward,
Action = () => seek(1, seek_amount),
},
new IconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.FastForward,
Action = () => seek(1, seek_fast_amount),
},
},
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
rateSlider = new PlayerSliderBar<double>
{
LabelText = "Playback speed",
Current = UserPlaybackRate,
},
multiplierText = new OsuSpriteText
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Margin = new MarginPadding { Right = 20 },
}
},
},
},
},
};
isPaused.BindValueChanged(e => play.Icon = e.NewValue ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle, true);
void seek(int direction, double amount)
{
double target = Math.Clamp((gameplayClock?.CurrentTime ?? 0) + (direction * amount), 0, gameplayState?.Beatmap.GetLastObjectTime() ?? 0);
gameplayClock?.Seek(target);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true);
gameplayClock?.IsPaused.BindTo(isPaused);
}
}
}