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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneUserClickableAvatar.cs
Bartłomiej Dach d66fa09320
Simplify UserStatus to be an enumeration type
There were absolutely no gains from having it be a reference type /
class, only complications, especially when coming from the serialisation
angle.
2023-12-06 18:52:27 +01:00

87 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Testing;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
using osu.Game.Users.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
public partial class TestSceneUserClickableAvatar : OsuManualInputManagerTestScene
{
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(10f),
Children = new[]
{
generateUser(@"peppy", 2, CountryCode.AU, @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", false, "99EB47"),
generateUser(@"flyte", 3103765, CountryCode.JP, @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg", true),
generateUser(@"joshika39", 17032217, CountryCode.RS, @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", false),
new UpdateableAvatar(),
new UpdateableAvatar()
},
};
});
[Test]
public void TestClickableAvatarHover()
{
AddStep("hover avatar with user panel", () => InputManager.MoveMouseTo(this.ChildrenOfType<ClickableAvatar>().ElementAt(1)));
AddUntilStep("wait for tooltip to show", () => this.ChildrenOfType<ClickableAvatar.UserCardTooltip>().FirstOrDefault()?.State.Value == Visibility.Visible);
AddStep("hover out", () => InputManager.MoveMouseTo(new Vector2(0)));
AddUntilStep("wait for tooltip to hide", () => this.ChildrenOfType<ClickableAvatar.UserCardTooltip>().FirstOrDefault()?.State.Value == Visibility.Hidden);
AddStep("hover avatar without user panel", () => InputManager.MoveMouseTo(this.ChildrenOfType<ClickableAvatar>().ElementAt(0)));
AddUntilStep("wait for tooltip to show", () => this.ChildrenOfType<OsuTooltipContainer.OsuTooltip>().FirstOrDefault()?.State.Value == Visibility.Visible);
AddStep("hover out", () => InputManager.MoveMouseTo(new Vector2(0)));
AddUntilStep("wait for tooltip to hide", () => this.ChildrenOfType<OsuTooltipContainer.OsuTooltip>().FirstOrDefault()?.State.Value == Visibility.Hidden);
}
private Drawable generateUser(string username, int id, CountryCode countryCode, string cover, bool showPanel, string? color = null)
{
var user = new APIUser
{
Username = username,
Id = id,
CountryCode = countryCode,
CoverUrl = cover,
Colour = color ?? "000000",
Status =
{
Value = UserStatus.Online
},
};
return new ClickableAvatar(user, showPanel)
{
Width = 50,
Height = 50,
CornerRadius = 10,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 1,
Colour = Color4.Black.Opacity(0.2f),
},
};
}
}
}