mirror of
https://github.com/ppy/osu.git
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270 lines
9.9 KiB
C#
270 lines
9.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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public DrawableSliderHead HeadCircle => headContainer.Child;
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public DrawableSliderTail TailCircle => tailContainer.Child;
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public readonly SnakingSliderBody Body;
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public readonly SliderBall Ball;
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private readonly Container<DrawableSliderHead> headContainer;
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private readonly Container<DrawableSliderTail> tailContainer;
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private readonly Container<DrawableSliderTick> tickContainer;
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private readonly Container<DrawableRepeatPoint> repeatContainer;
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private readonly Slider slider;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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[Resolved(CanBeNull = true)]
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private OsuRulesetConfigManager config { get; set; }
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public DrawableSlider(Slider s)
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: base(s)
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{
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slider = s;
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Position = s.StackedPosition;
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InternalChildren = new Drawable[]
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{
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Body = new SnakingSliderBody(s),
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tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
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Ball = new SliderBall(s, this)
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{
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GetInitialHitAction = () => HeadCircle.HitAction,
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BypassAutoSizeAxes = Axes.Both,
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Scale = new Vector2(s.Scale),
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AlwaysPresent = true,
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Alpha = 0
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},
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headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
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tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale =>
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{
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updatePathRadius();
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Ball.Scale = new Vector2(scale.NewValue);
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});
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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pathVersion.BindTo(slider.Path.Version);
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pathVersion.BindValueChanged(_ => Body.Refresh());
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AccentColour.BindValueChanged(colour =>
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{
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Body.AccentColour = colour.NewValue;
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foreach (var drawableHitObject in NestedHitObjects)
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drawableHitObject.AccentColour.Value = colour.NewValue;
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}, true);
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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case DrawableSliderHead head:
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headContainer.Child = head;
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break;
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case DrawableSliderTail tail:
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tailContainer.Child = tail;
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break;
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case DrawableSliderTick tick:
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tickContainer.Add(tick);
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break;
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case DrawableRepeatPoint repeat:
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repeatContainer.Add(repeat);
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break;
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}
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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headContainer.Clear();
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tailContainer.Clear();
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repeatContainer.Clear();
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tickContainer.Clear();
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case SliderTailCircle tail:
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return new DrawableSliderTail(slider, tail);
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case HitCircle head:
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return new DrawableSliderHead(slider, head) { OnShake = Shake };
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case SliderTick tick:
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return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
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case RepeatPoint repeat:
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return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
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}
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return base.CreateNestedHitObject(hitObject);
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}
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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Body.FadeInFromZero(HitObject.TimeFadeIn);
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}
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public readonly Bindable<bool> Tracking = new Bindable<bool>();
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protected override void Update()
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{
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base.Update();
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Tracking.Value = Ball.Tracking;
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double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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Ball.UpdateProgress(completionProgress);
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Body.UpdateProgress(completionProgress);
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foreach (DrawableHitObject hitObject in NestedHitObjects)
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{
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if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
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if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
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}
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Size = Body.Size;
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OriginPosition = Body.PathOffset;
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if (DrawSize != Vector2.Zero)
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{
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var childAnchorPosition = Vector2.Divide(OriginPosition, DrawSize);
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foreach (var obj in NestedHitObjects)
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obj.RelativeAnchorPosition = childAnchorPosition;
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Ball.RelativeAnchorPosition = childAnchorPosition;
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}
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}
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public override void OnKilled()
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{
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base.OnKilled();
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Body.RecyclePath();
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}
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private float sliderPathRadius;
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protected override void ApplySkin(ISkinSource skin, bool allowFallback)
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{
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base.ApplySkin(skin, allowFallback);
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Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
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sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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updatePathRadius();
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Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
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Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
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Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
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}
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private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (userTriggered || Time.Current < slider.EndTime)
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return;
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ApplyResult(r =>
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{
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var judgementsCount = NestedHitObjects.Count;
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var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
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var hitFraction = (double)judgementsHit / judgementsCount;
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if (hitFraction == 1 && HeadCircle.Result.Type == HitResult.Great)
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r.Type = HitResult.Great;
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else if (hitFraction >= 0.5 && HeadCircle.Result.Type >= HitResult.Good)
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r.Type = HitResult.Good;
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else if (hitFraction > 0)
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r.Type = HitResult.Meh;
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else
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r.Type = HitResult.Miss;
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});
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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Ball.FadeIn();
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Ball.ScaleTo(HitObject.Scale);
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using (BeginDelayedSequence(slider.Duration, true))
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{
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const float fade_out_time = 450;
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// intentionally pile on an extra FadeOut to make it happen much faster.
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Ball.FadeOut(fade_out_time / 4, Easing.Out);
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switch (state)
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{
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case ArmedState.Hit:
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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break;
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}
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this.FadeOut(fade_out_time, Easing.OutQuint);
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}
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}
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public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
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}
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}
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