mirror of
https://github.com/ppy/osu.git
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446fbce81c
Avoids missing adding changes to screens like Disclaimer, which may not be shown in debug builds.
177 lines
6.1 KiB
C#
177 lines
6.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Users;
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namespace osu.Game.Screens.Menu
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{
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public class Disclaimer : StartupScreen
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{
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private Intro intro;
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private SpriteIcon icon;
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private Color4 iconColour;
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private LinkFlowContainer textFlow;
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private LinkFlowContainer supportFlow;
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private Drawable heart;
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private const float icon_y = -85;
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private const float icon_size = 30;
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private readonly Bindable<User> currentUser = new Bindable<User>();
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public Disclaimer()
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{
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ValidForResume = false;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IAPIProvider api)
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{
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InternalChildren = new Drawable[]
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{
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.ExclamationTriangle,
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Size = new Vector2(icon_size),
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Y = icon_y,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Y = icon_y + icon_size,
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Children = new Drawable[]
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{
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textFlow = new LinkFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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TextAnchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Spacing = new Vector2(0, 2),
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},
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supportFlow = new LinkFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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TextAnchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Alpha = 0,
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Spacing = new Vector2(0, 2),
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},
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}
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}
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};
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textFlow.AddText("This is an ", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.Light));
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textFlow.AddText("early development build", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.SemiBold));
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textFlow.AddParagraph("Things may not work as expected", t => t.Font = t.Font.With(size: 20));
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textFlow.NewParagraph();
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Action<SpriteText> format = t => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold);
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textFlow.AddParagraph("Detailed bug reports are welcomed via github issues.", format);
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textFlow.NewParagraph();
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textFlow.AddText("Visit ", format);
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textFlow.AddLink("discord.gg/ppy", "https://discord.gg/ppy", creationParameters: format);
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textFlow.AddText(" to help out or follow progress!", format);
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textFlow.NewParagraph();
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textFlow.NewParagraph();
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textFlow.NewParagraph();
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iconColour = colours.Yellow;
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currentUser.BindTo(api.LocalUser);
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currentUser.BindValueChanged(e =>
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{
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supportFlow.Children.ForEach(d => d.FadeOut().Expire());
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if (e.NewValue.IsSupporter)
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{
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supportFlow.AddText("Thank you for supporting osu!", format);
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}
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else
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{
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supportFlow.AddText("Consider becoming an ", format);
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supportFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", creationParameters: format);
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supportFlow.AddText(" to help support the game", format);
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}
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heart = supportFlow.AddIcon(FontAwesome.Solid.Heart, t =>
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{
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t.Padding = new MarginPadding { Left = 5 };
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t.Font = t.Font.With(size: 12);
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t.Origin = Anchor.Centre;
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t.Colour = colours.Pink;
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}).First();
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if (IsLoaded)
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animateHeart();
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if (supportFlow.IsPresent)
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supportFlow.FadeInFromZero(500);
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}, true);
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}
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private void animateHeart()
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{
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heart.FlashColour(Color4.White, 750, Easing.OutQuint).Loop();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LoadComponentAsync(intro = new Intro());
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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icon.Delay(1000).FadeColour(iconColour, 200, Easing.OutQuint);
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icon.Delay(1000)
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.MoveToY(icon_y * 1.1f, 160, Easing.OutCirc)
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.RotateTo(-10, 160, Easing.OutCirc)
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.Then()
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.MoveToY(icon_y, 160, Easing.InCirc)
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.RotateTo(0, 160, Easing.InCirc);
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supportFlow.FadeOut().Delay(2000).FadeIn(500);
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animateHeart();
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this
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.FadeInFromZero(500)
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.Then(5500)
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.FadeOut(250)
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.ScaleTo(0.9f, 250, Easing.InQuint)
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.Finally(d => this.Push(intro));
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}
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}
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}
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