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8fb308c192
I was wrong, taiko uses HP (to calculate miss penalty).
121 lines
3.7 KiB
C#
121 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Taiko.Edit.Checks;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Tests.Beatmaps;
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using System.Linq;
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namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks
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{
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[TestFixture]
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public class CheckTaikoAbnormalDifficultySettingsTest
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{
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private CheckTaikoAbnormalDifficultySettings check = null!;
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private readonly IBeatmap beatmap = new Beatmap<HitObject>();
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[SetUp]
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public void Setup()
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{
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check = new CheckTaikoAbnormalDifficultySettings();
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beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
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beatmap.Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 5,
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};
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}
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[Test]
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public void TestNormalSettings()
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{
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(0));
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}
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[Test]
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public void TestOverallDifficultyTwoDecimals()
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{
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beatmap.Difficulty.OverallDifficulty = 5.55f;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
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}
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[Test]
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public void TestDrainRateTwoDecimals()
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{
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beatmap.Difficulty.DrainRate = 5.55f;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
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}
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[Test]
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public void TestOverallDifficultyUnder()
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{
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beatmap.Difficulty.OverallDifficulty = -10;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
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}
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[Test]
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public void TestOverallDifficultyOver()
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{
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beatmap.Difficulty.OverallDifficulty = 20;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
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}
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[Test]
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public void TestDrainRateUnder()
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{
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beatmap.Difficulty.DrainRate = -10;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
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}
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[Test]
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public void TestDrainRateOver()
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{
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beatmap.Difficulty.DrainRate = 20;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
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}
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private BeatmapVerifierContext getContext()
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{
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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}
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}
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}
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