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132 lines
4.7 KiB
C#
132 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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/// <summary>
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/// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay.
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/// No background layer.
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/// </summary>
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public class LegacyNewStyleSpinner : LegacySpinner
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{
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private Sprite glow;
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private Sprite discBottom;
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private Sprite discTop;
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private Sprite spinningMiddle;
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private Sprite fixedMiddle;
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private readonly Color4 glowColour = new Color4(3, 151, 255, 255);
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private Container scaleContainer;
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[BackgroundDependencyLoader]
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private void load(ISkinSource source)
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{
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AddInternal(scaleContainer = new Container
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{
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Scale = new Vector2(SPRITE_SCALE),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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glow = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-glow"),
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Blending = BlendingParameters.Additive,
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Colour = glowColour,
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},
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discBottom = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-bottom")
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},
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discTop = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-top")
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},
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fixedMiddle = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-middle")
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},
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spinningMiddle = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-middle2")
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}
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}
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});
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}
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protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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base.UpdateStateTransforms(drawableHitObject, state);
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switch (drawableHitObject)
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{
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case DrawableSpinner d:
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Spinner spinner = d.HitObject;
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
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this.FadeOut();
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
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this.FadeInFromZero(spinner.TimeFadeIn / 2);
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
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{
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fixedMiddle.FadeColour(Color4.White);
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using (BeginDelayedSequence(spinner.TimePreempt, true))
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fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
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}
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if (state == ArmedState.Hit)
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{
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using (BeginAbsoluteSequence(d.HitStateUpdateTime))
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glow.FadeOut(300);
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}
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break;
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case DrawableSpinnerBonusTick _:
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if (state == ArmedState.Hit)
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glow.FlashColour(Color4.White, 200);
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break;
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}
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}
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protected override void Update()
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{
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base.Update();
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spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation;
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discBottom.Rotation = discTop.Rotation / 3;
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glow.Alpha = DrawableSpinner.Progress;
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scaleContainer.Scale = new Vector2(SPRITE_SCALE * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, DrawableSpinner.Progress) * 0.2f));
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}
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}
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}
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