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osu-lazer/osu.Game/Screens/Multi/MultiplayerSubScreen.cs
2019-01-31 18:10:33 +09:00

96 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
namespace osu.Game.Screens.Multi
{
public abstract class MultiplayerSubScreen : CompositeDrawable, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
{
public virtual bool AllowBeatmapRulesetChange => true;
public bool AllowExternalScreenChange => true;
public bool CursorVisible => true;
public bool HideOverlaysOnEnter => false;
public OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
public float BackgroundParallaxAmount => 1;
public bool ValidForResume { get; set; } = true;
public bool ValidForPush { get; set; } = true;
public override bool RemoveWhenNotAlive => false;
public abstract string Title { get; }
public virtual string ShortTitle => Title;
[Resolved]
protected IBindableBeatmap Beatmap { get; private set; }
[Resolved(CanBeNull = true)]
protected OsuGame Game { get; private set; }
[Resolved(CanBeNull = true)]
protected IRoomManager Manager { get; private set; }
protected MultiplayerSubScreen()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
}
public virtual void OnEntering(IScreen last)
{
this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
public virtual bool OnExiting(IScreen next)
{
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
this.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
return false;
}
public virtual void OnResuming(IScreen last)
{
this.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
public virtual void OnSuspending(IScreen next)
{
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
this.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
}
public virtual bool OnPressed(GlobalAction action)
{
if (!this.IsCurrentScreen()) return false;
if (action == GlobalAction.Back)
{
this.Exit();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
public override string ToString() => Title;
}
}