mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 18:27:26 +08:00
96 lines
3.1 KiB
C#
96 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Overlays;
|
|
|
|
namespace osu.Game.Screens.Multi
|
|
{
|
|
public abstract class MultiplayerSubScreen : CompositeDrawable, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
public virtual bool AllowBeatmapRulesetChange => true;
|
|
public bool AllowExternalScreenChange => true;
|
|
public bool CursorVisible => true;
|
|
|
|
public bool HideOverlaysOnEnter => false;
|
|
public OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
|
|
|
|
public float BackgroundParallaxAmount => 1;
|
|
|
|
public bool ValidForResume { get; set; } = true;
|
|
public bool ValidForPush { get; set; } = true;
|
|
|
|
public override bool RemoveWhenNotAlive => false;
|
|
|
|
public abstract string Title { get; }
|
|
public virtual string ShortTitle => Title;
|
|
|
|
[Resolved]
|
|
protected IBindableBeatmap Beatmap { get; private set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
protected OsuGame Game { get; private set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
protected IRoomManager Manager { get; private set; }
|
|
|
|
protected MultiplayerSubScreen()
|
|
{
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
public virtual void OnEntering(IScreen last)
|
|
{
|
|
this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
|
this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
|
this.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
|
}
|
|
|
|
public virtual bool OnExiting(IScreen next)
|
|
{
|
|
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
|
this.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
|
|
|
return false;
|
|
}
|
|
|
|
public virtual void OnResuming(IScreen last)
|
|
{
|
|
this.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
|
this.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
|
}
|
|
|
|
public virtual void OnSuspending(IScreen next)
|
|
{
|
|
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
|
this.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
|
}
|
|
|
|
public virtual bool OnPressed(GlobalAction action)
|
|
{
|
|
if (!this.IsCurrentScreen()) return false;
|
|
|
|
if (action == GlobalAction.Back)
|
|
{
|
|
this.Exit();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
|
|
|
public override string ToString() => Title;
|
|
}
|
|
}
|