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68 lines
2.6 KiB
C#
68 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Scoring.Legacy
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{
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/// <summary>
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/// A set of properties that are required to facilitate beatmap conversion between legacy rulesets.
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/// </summary>
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public class LegacyBeatmapConversionDifficultyInfo : IBeatmapDifficultyInfo
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{
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/// <summary>
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/// The beatmap's ruleset.
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/// </summary>
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public IRulesetInfo SourceRuleset { get; set; } = new RulesetInfo();
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/// <summary>
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/// The beatmap circle size.
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/// </summary>
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public float CircleSize { get; set; }
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/// <summary>
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/// The beatmap overall difficulty.
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/// </summary>
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public float OverallDifficulty { get; set; }
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/// <summary>
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/// The count of hitcircles in the beatmap.
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/// </summary>
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/// <remarks>
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/// When converting from osu! ruleset beatmaps, this is equivalent to the sum of sliders and spinners in the beatmap.
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/// </remarks>
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public int CircleCount { get; set; }
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/// <summary>
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/// The total count of hitobjects in the beatmap.
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/// </summary>
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public int TotalObjectCount { get; set; }
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float IBeatmapDifficultyInfo.DrainRate => 0;
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float IBeatmapDifficultyInfo.ApproachRate => 0;
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double IBeatmapDifficultyInfo.SliderMultiplier => 0;
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double IBeatmapDifficultyInfo.SliderTickRate => 0;
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public static LegacyBeatmapConversionDifficultyInfo FromAPIBeatmap(APIBeatmap apiBeatmap) => new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = apiBeatmap.Ruleset,
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CircleSize = apiBeatmap.CircleSize,
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OverallDifficulty = apiBeatmap.OverallDifficulty,
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CircleCount = apiBeatmap.CircleCount,
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TotalObjectCount = apiBeatmap.SliderCount + apiBeatmap.SpinnerCount + apiBeatmap.CircleCount
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};
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public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = beatmap.BeatmapInfo.Ruleset,
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CircleSize = beatmap.Difficulty.CircleSize,
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OverallDifficulty = beatmap.Difficulty.OverallDifficulty,
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CircleCount = beatmap.HitObjects.Count(h => h is not IHasDuration),
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TotalObjectCount = beatmap.HitObjects.Count
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};
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}
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}
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