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45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
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using OpenTK.Input;
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namespace osu.Game.Screens.Play
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{
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public class KeyCounterMouse : KeyCounter
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{
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public MouseButton Button { get; }
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public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
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{
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AlwaysReceiveInput = true;
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Button = button;
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}
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private static string getStringRepresentation(MouseButton button)
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{
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switch (button)
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{
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default:
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return button.ToString();
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case MouseButton.Left:
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return @"M1";
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case MouseButton.Right:
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return @"M2";
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}
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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if (args.Button == Button) IsLit = true;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (args.Button == Button) IsLit = false;
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return base.OnMouseUp(state, args);
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}
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}
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}
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