mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 22:02:54 +08:00
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
/// <summary>
|
|
/// A ternary state menu item which toggles the state of this item <c>false</c> if clicked when <c>true</c>.
|
|
/// </summary>
|
|
public class TernaryStateToggleMenuItem : TernaryStateMenuItem
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <see cref="TernaryStateToggleMenuItem"/>.
|
|
/// </summary>
|
|
/// <param name="text">The text to display.</param>
|
|
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
|
|
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
|
|
public TernaryStateToggleMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
|
: base(text, getNextState, type, action)
|
|
{
|
|
}
|
|
|
|
private static TernaryState getNextState(TernaryState state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case TernaryState.False:
|
|
return TernaryState.True;
|
|
|
|
case TernaryState.Indeterminate:
|
|
return TernaryState.True;
|
|
|
|
case TernaryState.True:
|
|
return TernaryState.False;
|
|
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(state), state, null);
|
|
}
|
|
}
|
|
}
|
|
}
|